Matches in Latest (August 2026) for { ?s <http://schema.org/description> ?o. }
- phantom-requiem-for-the-phantom-21 description "Reiji tells Elen that Cal is alive and is working for Inferno as an assassin, blaming himself for having introduced the girl into the underworld. Inferno helps the Godoh group dispose a rival Chinese mafia from establishing a foothold in the region. As the operatives begin to take action, Scythe sends in Cal to crash the mafias' meeting and kill all of them. Lizzie disapproves the way Scythe handled the situation. She is later told by Scythe that Cal, who now goes by the name of Drei, has to defeat the previous Phantom in order to attain the title. Reiji, Elen and their group of friends have lunch together, but Elen is called away after receiving an unknown package. Reiji loses track of her and instead encounters Scythe. Scythe thanks Reiji for providing him with Cal, who he uses to fan her hatred against him, and hints that Elen is being targeted. At the church, Cal introduces herself to Elen.".
- phantom-requiem-for-the-phantom-22 description "After exchanging formalities, Elen and Cal draw their weapons, leading to an even match between the two. Reiji arrives and tries to persuade Cal to end the standoff, but she refuses. The standoff ends when Lizzie interrupts and manages to convince Cal to leave. Lizzie lets Reiji and Elen go, but she warns them that Inferno won't let the pair off that easily. Reiji calls Shiga and threatens him using Mio to advise Inferno not to try anything. During her conversation with Lizzie, Cal reveals her dark thoughts and reasons for being an assassin. The next day, while Elen goes to negotiate their escape plans, Reiji and Mio go on a date again. While Mio is away, Cal appears to Reiji. He tells Cal that she can kill him on condition that she let Elen go. Cal states that she will make Reiji suffer before killing him. Later, Cal takes her frustration out on a group of thugs who get in her way. ".
- phantom-requiem-for-the-phantom-23 description "Elen and Reiji resume their "normal lives" as students once more until Cal takes a personal visit to Mio. Telling her to ride with her, Cal meets up with Lizzie. However, she points her pistol at Cal and tells her to get away from Mio. After taunting Lizzie on whether she would really shoot her after taking out the pocket watch given to Cal by Reiji years ago when he held the codename Phantom by Inferno, Cal takes aim and shoots at Lizzie before driving away and leaving her to die. Reiji receives a phone message with threats from Cal. Meanwhile, Shiga visits Scythe and angrily yells at him for having dragged Mio into this mess after seeing the corpses of his men at the Mio residence. Scythe assures Shiga that he would take care of Cal himself, informing him that he had summoned reinforcements to take care of the problem.".
- phantom-requiem-for-the-phantom-24 description "Reiji tells Elen that he will handle Cal personally. Although Elen allows him to think about it, she leaves school early without informing Reiji. She then sends Reiji a voice mail, telling him to escape without her and she promises to catch up with him once she rescued Mio. Under captivity, Mio tries to convince Cal that Reiji isn't what she thought he was but Cal doesn't listen, However deep down, all Cal really wants is Reiji's love. Shiga reports Mio's kidnapping to old Godoh, her father and leader of the yakuza. He suggests having their retainers to intervene but her father chooses to let Inferno take care of the matter, preferring not to get too much attention with Mio. Scythe prepares to unleash his Zahlen Schwestern on Elen, Reiji and Cal. Cal calls Elen to meet for their duel and releases Mio. Elen arrives to Mio's location and reveals her and Reiji's true identities as assassins. She tells Mio that she won't be able to help Reiji. Mio feels helpless as Elen leaves to duel with Cal, while Reiji searches all over for Elen before she takes any action.".
- phantom-requiem-for-the-phantom-25 description "Mio's mother finally tells her the truth about her heritage and her father being alive, explaining that their separation was the only way to preserve happy memories together. Mio, realizing she feels this way about Reiji, calls to tell him about the duel between Cal and Elen and also says she will wait for him to return once he is happy. Cal arrives at the church to find Reiji there for the duel instead of Elen. Outside, Shiga and his men arrive to kill Elen, Reiji and Cal but are stopped and killed by Elen so they cannot interrupt the duel. Inside, the music ends and Reiji wins the duel, lethally wounding Cal. Crying, Reiji holds Cal as she dies and she finally releases her hatred and tells Reiji she is happy to be with him as she dies, since knowing and loving him were enough to give her life meaning. After Cal and Shiga's men are all dead, Scythe Master appears out of the shadows to begin the "finale of the play" he has written and releases the Zahlen Schwestern to kill Ein and Zwei.".
- phantom-requiem-for-the-phantom-26 description "Reiji and Elen defeat the Zahlen Schwestern after a difficult battle and Elen finally breaks free of Sythe Master's mental manipulations and is able to kill him. Meanwhile in America, Mr. McGuire is asked for his orders in regards to Phantom and muses over Ein and Zwei's accomplishments for Inferno. He states that youth must prevail over the old system and that Inferno must carry on; whether this means that Ein and Zwei are to be eliminated as part of the "old system" or to be retrieved as the "youth" is unknown. Six months later, Reiji and Elen have finally traced Elen's heritage back to Mongolia where they meet a dead end. While an old man tells Elen that you could never forget the sky of Mongolia; after finding a field to do so, Elen is content knowing this is her homeland and feels her journey is over. As Reiji watches Elen in the field, he vows that he will keep his promise to make Elen truly smile, which she does after finding peace through being with Reiji and finding her homeland. As a carriage passes by, a shot is fired; Reiji collapses to the ground. Elen is then shown unmoving while looking up at the sky; however a petal of a poisonous flower beside her, Oxytropis, is shown missing. The fate of Elen and Reiji is left unknown, leaving the ending ambiguous.".
- phantom-requiem-for-the-phantom-3 description "After more training with Ein, Zwei is going to be tested. He has to kill a man named Captain Wallace of the Navy SEALs, who sold weapons to Inferno, but because they weren't his only costumers and he sold many weapons to terrorists. Wallace eventually sullied the name of Inferno and put them in danger of being suspected by the FBI after an FBI agent was found dead in Mexico, forcing him to beat Zwei and defeat him in a duel to the death in order to allow Inferno in rebuilding his life all over again. After hesitation of killing Wallace and almost being killed by him, his assassination skills awake and he shoots Wallace in his head after wounding him by using a combat knife to stab him in Wallace's right arm.".
- phantom-requiem-for-the-phantom-4 description "Ein and Zwei are given the order to kill Don Lucio, the boss of a mafia family based in Dallas, Texas as their first assignment together. Because he never leaves his mansion, the two Phantom assassins have one chance in either making the mission work or not. With the unexpected help of Scythe Master, who drove in to assist the two assassins in making their getaway, Ein and Zwei were able to successfully kill their assigned target and flee for safety. The two were later sent abroad to lie low due to the success of their mission. Zwei contemplates on how he had been indoctrinated successfully by Inferno as a now skilled hired assassin and killer.".
- phantom-requiem-for-the-phantom-5 description "Inferno tries to establish contact with a mafia family somewhere in Los Angeles led by Tony Stone, who was currently busting up individuals selling drugs at Melanie Square personally. During this time, Claudia invites Zwei over to her estate in order to act as her secondary bodyguard and a spy to maintain recon on the mafia itself. When the meeting for Inferno to conduct its influence on Melanie Square was not working in their favor as Tony refuses to do so, Ein and Zwei are deployed to wipe out the entire mafia and assassinate the wife and only child of Tony to prove that Inferno is a force to be reckoned with.".
- phantom-requiem-for-the-phantom-6 description "The surviving members of Tony's mafia plan revenge against Inferno by planning to release crucial information on certain mobsters who are suspecting of supporting Inferno from behind the scenes to discredit them and be eliminated from the inside. However, Inferno plans to conduct an assassination spree on all anti-Inferno mafia personalities in the West Coast of the United States with Ein and Zwei being in the forefront working with Lizzie to carry out the assassinations on the orders of its top leaders under insistence from Claudia. Thanks to their efforts, Inferno was able to consolidate their influence in the area.".
- phantom-requiem-for-the-phantom-7 description "Ein leaves Zwei to meet Scythe Master, while Zwei decides to practice his driving while she is gone. However, McCunnen appears and begins to move in on Zwei, to which Scythe Master warns Ein not to let the infatuated McCunnen steal Zwei away. Meanwhile, Ms. McCunnen starts to form her own plans within Inferno. Later on in the day, Zwei has a dream about his past, where he witnesses a murder of an Inferno target, shot by Ein. After fleeing for days, Zwei is caught by Ein and Scythe Master, who seems interested in his innate ability to survive. After waking up, Zwei asks Ein whether she has had any dreams about her past, to which she say she has. However, she is apathetic and uninterested in finding out her past. Later on, the two are asked to back up a Phantom operation that consists of stealing 500 kilograms of cocaine. Right as they are about to head out, Zwei is asked to switch jobs and protect Ms. McCunnen in Lizzie's place instead. Though hesitant at first, Ein insists that Zwei follow Ms. McCunnen's orders, so Zwei agrees. Meanwhile, Raymond McGuire and Ms. McCunnen's plans to get rid of Scythe Master are revealed.".
- phantom-requiem-for-the-phantom-8 description "Ein is dispatched to take out Inferno henchmen in a warehouse district as part of a plan hatched by Raymond and Claudia to eliminate Scythe Master. Claudia, in summoning Zwei to her mansion, gives him his Japanese passport and reveals his real name to be Reiji Azuma. When Zwei is in shock, Claudia offers him a place alongside her after revealing her feelings. However, Reiji returns back to the complex hideout to see Ein wounded after being shot by Lizzie when the two confronted each other. Reiji receives a call from Claudia, telling him that he would be killed if he would assist Ein in any way. Refusing to be intimidated, Reiji helps Ein remove the bullet from her wound before he secretly evacuates her from the complex in order to avoid being tracked down by Inferno for refusing to join with Claudia in her plans to take over Inferno and get rid of Scythe Master. ".
- phantom-requiem-for-the-phantom-9 description "Reiji, now rejecting his Phantom codename Zwei, escapes with Ein while the rest of Inferno gets worked up on their escape. Ein had planned to commit suicide by shooting herself as she had no place to call home before Reiji stops her from killing herself. He consoles her and gives her a new name and identity of her own: Elen. Elen encounters Scythe Master in an alley after gunning down an armed man looking for her. Lizzie and Claudia capture Reiji in a parking lot when he was about to hotwire a car. Reiji was subsequently interrogated, being accused of assisting Scythe Master in rebelling against Inferno. Claudia offers Reiji assistance in saving Elen, locked up in an unknown location, by releasing his restraints and offering him a pistol for him to use. In return, Reiji promises Claudia that he would take care of Scythe Master.".
- phantom-requiem-for-the-phantom-picture-drama-1 description "None.".
- phantom-the-animation-1 description "No synopsis has been added for this episode yet.".
- phantom-the-animation-2 description "No synopsis has been added for this episode yet.".
- phantom-the-animation-3 description "No synopsis has been added for this episode yet.".
- phi-brain-kami-no-puzzle-1 description "Kaito Daimon, an average high schooler is a genius at solving puzzles. Apparently, Kaito went to did a table Puzzle route in his school for some "tests" which was referred on his Device. Soon later, he went to look for the Puzzle Club President to inquire about this puzzle which Kaito found suspicious. While solving puzzles (On the device) given by this unknown person named "Minotaur", he completed all his puzzles, and suddenly, a invitation was sent to Kaito from the device, asking him to challenge the 'Sage Puzzle' in the ruins earlier in the episode scene, and to fulfill Orpheus's Contract, however if he failed to solve this puzzle, he will die. As he entered the route to the ruins together with Nonoha, Minotaur said he will be the one who will be watching him do this puzzle, and that the Sage's puzzle is a barrier with treasure sealed, to which Kaito quickly rejected accepting this gift. The first trial he had to do was solve a Sliding puzzle which was quickly solved by Kaito. The second trial was a start point - to end puzzle, this puzzle which Kaito had been bothered about. Kaito had decided to go to a specific deadend which confused Nonoha, she then decided to run while touching the walls to get them out, however, she encountered a trap which nearly got her done for. Kaito and Nonoha arrived at their destination (the dead-end), and Nonoha realised that there's a different between the pillar alignment compared to the rest she had seen. Kaito notices something that is not right, and got reminded of the puzzle he did in the first trial and asked Nonoha if she had seen a pillar with an axe logo. The pillar was found in front of them, and Kaito pulled down the pillar. A wall broke through and they managed to get to the exit. This is where the prize was kept, Minotaur asked Kaito to go alone, and he saw a Mandala. He touched the picture, and suddenly a golden chain chained his arm. Minotaur then told Kaito to use this golden ring to push his powers to the max his brain can handle. Slowly, water started to flow, hitting the supporting pillars of the ruins, Minotaur said that Kaito is to choose one of the three ropes in order to escape. Nonoha screamed with fear and suddenly, Kaito looked up in a state of shock, and his eyes changed to crimson red. He then solved the Sage's Puzzle. ".
- phi-brain-kami-no-puzzle-10 description "As Kaito dreams of appearing on a TV puzzle show hosted by Elena "Antoinette" Himekawa, Gammon, who had been Elena, jumps in to protect her when it looks like she is being cornered, though she is not too happy about the rescue. As a POG Giver, Elena is asked by the headquarters president to bring Kaito, Gammon and Nonoha to a Kenja Puzzle. They are trapped in a puzzle suspended over a pit in which Kaito is given the option to sacrifice his friends to receive hints, while Gammon and Nonoha are given the option to either sacrifice themselves, or make Kaito fall instead. As Elena tempts the others to sacrifice Kaito, she is surprised about how much faith they have in Kaito. As Kaito struggles near the end, the Orpheus bangle kicks in and he manages to solve the puzzle just in time. ".
- phi-brain-kami-no-puzzle-11 description "Elena enlists the help of Kaito and his friends as extras in a new sentai show she is starring in. Later that night, Elena brings everyone together for a Kenja Puzzle in which they must construct a three-dimensional puzzle within a time limit or else be electrocuted. As Elena makes the puzzle harder by throwing in a remote controlled UFO in the works, the POG president sends in more explosive variants against Elena's wish. After everyone works together to stop the bombs and protect Elena, Kaito enters his Orpheus state and solves the puzzle in the last minute, revealing the treasure to be a puzzle book Elena had when she was younger. Meanwhile, the HQ President is relieved of his duty for his unfair ways. ".
- phi-brain-kami-no-puzzle-12 description "Kaito is surprised to meet his childhood friend, Rook Banjou Crossfield, who unbeknownst to him is the head of POG Japan, and learns he is to become an exchange student at Crossfield Academy in England. Upon arriving at the academy, Kaito and Rook spend some time exploring and reminiscing about old times, particularly concerning an old man who taught them about puzzles. While exploring a maze from their childhood, they discover a curious path leading to a Kenja Puzzle. Kaito is trapped inside it and is forced to solve the puzzle while avoiding deadly saw blades. It is soon revealed that this is a more extreme Kenja Puzzle known as the Fool's Puzzle. ".
- phi-brain-kami-no-puzzle-13 description "As Kaito pushes through the puzzle, believing Rook is in danger, Nonoha and the others decide to fly to England, learning the truth about Fool's Puzzles from Souji on the way. As Kaito reunites with Rook, he tells him about their old master, Jin Makoto. As the puzzle room starts to fill with fire, Kaito's Orpheus state activates and he reaches the top, only to find there is no exit. It is then that Rook reveals he is a POG giver who created the puzzle and wanted Kaito to ascend to Phi Brain. As Kaito falls unconscious from the shock, Rook saves him from falling into the fire and leaves him for Nonoha to find. ".
- phi-brain-kami-no-puzzle-14 description "As Kaito remains unconscious in hospital, Cubic is invited by Rook to take on a puzzle and accepts it, wanting to prove his friendship to Kaito. He comes to an abandoned military base where a different POG Giver gives Cubic a math puzzle to solve, where his failure will result in him being blown up by a tank. Meanwhile, Kaito regains consciousness and explains his situation with Rook to the others. Cubic is given the chance to escape, but he remains determined and manages to solve the puzzle at the last second. The Giver reveals that Rook made the puzzle when he was five, which makes Cubic feel unworthy of being Kaito's friend in comparison. ".
- phi-brain-kami-no-puzzle-15 description "Kaito becomes angry when he notices Rook to have done something to Cubic. He and Nonoha go to one of Rook's old living quarters, where they learn of Rook's disturbing childhood. After hearing from Nonoha about some ruins where Kaito and Rook used to hang out, Ana goes to investigate and encounters a POG Giver, who presents a maze-type Kenja Puzzle, which Ana solves easily. However, things get hectic when Gammon and Cubic attempt to rescue him, but Ana makes it out okay, retrieving a wooden puzzle Rook made for Kaito, the sight of which also surprises Rook himself. ".
- phi-brain-kami-no-puzzle-16 description "With the planes back to Japan allegedly taken over by the POG, Kaito and the others travel to Venice instead. As Souji goes to see Rook concerning the Phi Brain project, Gammon deduces that their transfer to Italy was the work of the POG and goes alone to take on a Fool's Puzzle, in which he must travel through numbered gates on a gondola. As Gammon reaches near the end of the puzzle, he finds the final gate difficult to reach and the rising tide putting him in danger. However, Kaito arrives and uses his Orpheus state to figure out how to reach the end of the puzzle safely, much to Gammon's annoyance. ".
- phi-brain-kami-no-puzzle-17 description "As Kaito and the others return to Japan, they find the principal, Baron Kaido, has gone missing. Later on, Kaito is summoned by the POG to the place where his parents died. As Kaito and the others arrive at the location and find Baron, Kaito receives a video revealing his parents were POG Givers monitoring his potential for Phi Brain. Baron further reveals that they weren't his real parents, as well as revealing himself to be a POG member. Baron decides to tell Kaito everything about the Phi Brain project, revealing that his parents went against the POG's orders and took the Fool's Puzzle that killed them in place of Kaito to protect him. Baron shows Kaito another video, showing that, despite not being his real parents, they truly loved him like their own child, which also shocks Rook. Determined to give his parents a proper farewell, Kaito activates his Orpheus state and solves the Fool's Puzzle once and for all. After telling Kaito that Jin is being held captive by the POG, he leaves and is captured by the POG for his betrayal. ".
- phi-brain-kami-no-puzzle-18 description "Following the incident, Cubic and Ana start avoiding Kaito, believing they can no longer follow him, much to the dismay of Nonoha. Meanwhile, Gammon, who is contemplating whether he should become a Giver, becomes concerned that the POG may start targeting Nonoha. He calls Kaito and Nonoha out, saying that they should stay away from each other. When they object, Gammon challenges Kaito in a puzzle of his own design, in which they must attempt to trap each other in laser walls. After Kaito uses his Orpheus state to solve the puzzle, Gammon walks off and decides to become a POG Giver. ".
- phi-brain-kami-no-puzzle-19 description "Kaito is visited by Gammon's little sister, Miharu, who is worried that she hasn't heard from Gammon. Meanwhile, Gammon arrives at the POG headquarters and is challenged by the Givers to earn the right to see Rook. He is eventually challenged by Rook's right hand man, Bishop, to face a puzzle in which he must manipulate lanes on a motorbike circuit to catch up to his opponent. Kaito and Nonoha are meanwhile approached by Elena, who tells them about Gammon joining the POG and gives Nonoha a puzzle which she solves herself. As Gammon clears the puzzle and earns the right to join Rook, Kaito experiences a strange reaction coming from the Orpheus bangle. ".
- phi-brain-kami-no-puzzle-2 description "In his powerful state known as 'Phi-Brain', Kaito manages to solve the puzzle, allowing them both to escape the ruins. Later, Kaito becomes annoyed by a puzzle solver named Gammon Sakanoue, who carries the title 'Galilleo'. As Kaito receives a request to solve another puzzle, Gammon tries to claim it for himself and ends up joining Kaito and Nonoha. The puzzle in question is a life-sized sliding puzzle in which the player must get their car out of the puzzle within a time limit before it is crushed by a falling truck. As Gammon nearly completes the puzzle, the puzzle giver cuts off the ability to move the car they are in, supposedly leaving them with no solution. However, Kaito once again enters his Phi-Brain state and manages to use the other vechiles in the puzzle to push their car out of the way before they are crushed. ".
- phi-brain-kami-no-puzzle-20 description "As Miharu has dinner with Nonoha, Kaito faces a deadly puzzle against Gammon, who seeks something known as The God Scrolls in order to complete the Puzzle of God. As Kaito nears the end of the puzzle, he sees a vision in which his friends die, which causes him to hesitate and make an error, though Bishop arrives and ends the puzzle before Gammon can win. The next day, Kaito sees more of his vision, predicting the destruction of the world if the Puzzle of God is solved. Believing this to be a vision of the future, Kaito resolves to solve the Puzzle of God himself. ".
- phi-brain-kami-no-puzzle-21 description "As Kaito experiences strange occurrences in which he loses focus of everything else when he glances at puzzles, Cubic reveals this is the result of Kaito's brain speed reaching abnormal levels, advising him not to solve puzzles anymore. As Kaito ignores his advice and prepares to face another Fool's Puzzle, Cubic asks for Souji's help in hacking into POG's network. Although Kaito is able to quickly solve the puzzle, he remains unable to see anything, but Nonoha arrives and helps him return to normal. As Cubic and Souji successfully hack into the POG network, Baron follows Rook to where Jin is held captive, finding that Rook also has an Orpheus bangle. ".
- phi-brain-kami-no-puzzle-22 description "After finding Jin a complete wreck, Baron explains to Gammon about how POG's leader, Count Pythagoras, intends to bring about a conflict between Kaito and Rook in order to open the gate to the Puzzle of God, while Kaito reads up on what Cubic had found on POG's network. Years ago, Pythagoras once attempted to achieve Phi Brain using Jin, who contracted with Orpheus and became a solver for POG. However, one day, Jin received a vision of the future, showing the world being destroyed by Pythagoras. Jin quit POG while Baron stayed to become a Giver, working together to find a way to prevent Pythagoras from achieving the God Scrolls. Two years prior to the story, Jin left to fight against Pythagoras in the Puzzle of God, though the results are unknown. As Kaito and the other files discover a hidden file on the POG network reading 'Phythagoras is dead', Rook appears before them, revealing he has been the one in control of the POG since Pythagoras' death half a year ago. As Rook reveals himself to be an Orpheus contractor, Kaito's vision shows that the one supposedly responsible for destroying the world is himself. ".
- phi-brain-kami-no-puzzle-23 description "After Kaito's encounter with Rook, he goes to see Ana, whose drawings and paintings resemble his visions, explaining that the future is yet to be determined. The next day, Gammon challenges Kaito to a final puzzle in which they must climb up a series of platforms to win while avoiding being crushed by their opponent. As Kaito becomes conflicted on how to solve the puzzle without putting Gammon at risk, his Orpheus bangle breaks, retaining his brain power but remembering his ideals, allowing him to win the puzzle without killing Gammon. As Rook becomes shocked by the results, Kaito's vision changes accordingly. ".
- phi-brain-kami-no-puzzle-24 description "As the POG breaks apart following Rook's outburst, Kaito is contacted by Rook, who asks to spend some time with him in a surprisingly friendly manner. After a seemingly normal day of hanging out together, Rook challenges Kaito to a fight to the death so that he can unlock the God Scrolls he has in his possession. As Kaito agrees to go with him to the island of Kaika in the hopes he can save him as well, Baron and Gammon retrieve Jin while Bishop asks the help of Nonoha, Cubic and Souji to try and stop them. ".
- phi-brain-kami-no-puzzle-25 description "Rook presents a solar system based puzzle where, if Kaito reaches the Sun, Rook would fall to his death, with Rook simplifying the puzzle to make it easy for Kaito to solve. Kaito, looking for a way to solve the puzzle while saving Rook, realizes he can get help from his friends. Realizing that the puzzle is based on the wooden puzzle Rook made him ages ago, Kaito manages to save Rook by stopping the Sun from crumbling while the others use a bomb to steer Kaito and Rook to safety. As Rook realizes he wants to make more puzzles for fun, his Orpheus bangle disappears, and he decides to go on a journey to find himself and reform the POG. ".
- phi-brain-kami-no-puzzle-3 description "Kaito meets a boy genius solver named Cubic Galois, who carries the title of 'Edison' and prefers mathematics other puzzles. He attaches a strange bracelet onto Kaito's arm, which causes his head to hurt whenever he thinks about puzzles. At this time, Kaito, Nonoha and Gammon are called to solve a puzzle, with the city rigged to explode if they fail. Though Cubic tries to make things harder for Kaito to make him give up on puzzles, he soon learns that the puzzle giver is serious about blowing up the city. With less than two minutes remaining, Kaito enters his Phi-Brain state and solves the puzzle with a second to spare. Admiring his skill, Cubic apologises to Kaito and removes the bracelet. ".
- phi-brain-kami-no-puzzle-4 description "Kaito is given a Sage Puzzle to solve on the weekend, where he is to be partnered with Ana Gram, an art enthusiast who holds the title of 'Da Vinci'. They visit the mansion of a late artist, with its butler revealed to be a Giver from the POG. Kaito and Ana are trapped in a room which will fill with gas if they don't solve the puzzle. Presented with a jigsaw containing various famous paintings, Kaito and Ana work together to solve the puzzle, the treasure of which is a series of paintings the painter dedicated to his wife. Back at school, Kaito and Nonoha are surprised to find that Ana is a boy.".
- phi-brain-kami-no-puzzle-5 description "The POG extend an invitation to Kaito, who is accompanied by Nonoha and Gammon, to their headquarters. As the three make their way through the maze to meet with the POG's head, Kaito notices something eerily familiar about the puzzles they have to solve. This particularly holds true to the final puzzle, which is similar to a puzzle that took the lives of Kaito's parents. As Kaito goes berserk at the memory of it, Cubic helps Nonoka snap him out of it by shocking him with her cookies. Since this causes Kaito to pass out, the mysterious POG head cancels the meeting. After Kaito recovers, he finds himself having trouble solving even a simple puzzle. ".
- phi-brain-kami-no-puzzle-6 description "Kaito is still tormented by his memories and unable to solve puzzles. Cubic researches into the Orpheus bangle, theorizing Kaito's breakdown was a result of his brain power being completely controlled by emotions. He advises Kaito to not solve anymore puzzles, as another breakdown could put his life in danger. However, because of a promise he made when he was younger, Kaito can't let puzzles go and accepts another puzzle request from the POG. Kaito soon comes across a complex Kenja Puzzle with Gammon and Nonoha's lives at stake. As Kaito goes through another breakdown, he remembers his promise and manages to regain his puzzle solving skills and solve the puzzle. ".
- phi-brain-kami-no-puzzle-7 description "As Nonoha visits some kindergarten students, their teacher, Madoka, gives Kaito a letter, which the others suspect to be a love letter. Suspicious about the contents, Nonoha and Gammon follows Kaito to the meeting point, where it's revealed Madoka is a Giver following in her late fiancée's footsteps. Kaito, Nonoha, Gammon and Madoka, along with some children, become trapped in a Kenja Puzzle inside an abandoned building, which wasn't what Madoka expected. Nonoha works to calm the children down whilst Kaito solves the puzzles. When the last puzzle gets destroyed due to falling debris, Nonoha's photographic memory allows her to recreate the puzzle, allowing Kaito, Gammon and the children to solve it, revealing a statue of Florence Nightingale which Nonoha donates to poor children. As a result, Nonoha ends up with the title 'Nightingale', which doesn't exactly please her. ".
- phi-brain-kami-no-puzzle-8 description "Kaito is contacted by Genius Okudera, a man he once saved from a ruin, who invites him, Nonoha and Ana to a puzzle-themed hotel resort in Hokkaido to solve an alleged Kenja Puzzle being displayed as the centerpiece. After spending a day of activities, Kaito starts to solve the puzzle the next day, becoming suspicious that there aren't any traps involved. As Kaito comes close to solving the puzzle, which he deduces to not be a Kenja Puzzle, he almost succumbs to sabotage but is saved by Nonoha and Ana. Upon solving the puzzle, they find the treasure is a view of nature which has become ruined because of construction of an amusement park. Having painted a picture of what the landscape originally looked like, Ana helps the hotel owner remember the times he spent with his grandfather who created the puzzle, deciding to cancel construction and work on rebuilding the forest. ".
- phi-brain-kami-no-puzzle-9 description "As Root Academy prepares for a cultural festival, where Kaito finds himself reluctantly entered into a crossdressing contest, the principal, Baron Kaidou, agrees to install a Kenja Puzzle within the academy. Just as Kaito gets into his crossdress, he learns that Nonoha has been taken hostage for the Kenja Puzzle, in which he must eat apples from truth telling dwarves whilst avoiding poisoned ones before the setting burns down. Kaito soon learns from the Giver that granted him Orpheus, who is secretly the student president, Souji Jikukawa, that important information needed to solve the puzzle has been intentionally left out. Souji provides the remaining information for the puzzle, allowing Kaito to solve it and free Nonoha, before getting help from Cubic to save them from the collapsing area. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-1 description "Kaito Daimon, an average high schooler is a genius at solving puzzles. Apparently, Kaito went to did a table Puzzle route in his school for some "tests" which was referred on his Device. Soon later, he went to look for the Puzzle Club President to inquire about this puzzle which Kaito found suspicious. While solving puzzles (On the device) given by this unknown person named "Minotaur", he completed all his puzzles, and suddenly, a invitation was sent to Kaito from the device, asking him to challenge the 'Sage Puzzle' in the ruins earlier in the episode scene, and to fulfill Orpheus's Contract, however if he failed to solve this puzzle, he will die. As he entered the route to the ruins together with Nonoha, Minotaur said he will be the one who will be watching him do this puzzle, and that the Sage's puzzle is a barrier with treasure sealed, to which Kaito quickly rejected accepting this gift. The first trial he had to do was solve a Sliding puzzle which was quickly solved by Kaito. The second trial was a start point - to end puzzle, this puzzle which Kaito had been bothered about. Kaito had decided to go to a specific deadend which confused Nonoha, she then decided to run while touching the walls to get them out, however, she encountered a trap which nearly got her done for. Kaito and Nonoha arrived at their destination (the dead-end), and Nonoha realised that there's a different between the pillar alignment compared to the rest she had seen. Kaito notices something that is not right, and got reminded of the puzzle he did in the first trial and asked Nonoha if she had seen a pillar with an axe logo. The pillar was found in front of them, and Kaito pulled down the pillar. A wall broke through and they managed to get to the exit. This is where the prize was kept, Minotaur asked Kaito to go alone, and he saw a Mandala. He touched the picture, and suddenly a golden chain chained his arm. Minotaur then told Kaito to use this golden ring to push his powers to the max his brain can handle. Slowly, water started to flow, hitting the supporting pillars of the ruins, Minotaur said that Kaito is to choose one of the three ropes in order to escape. Nonoha screamed with fear and suddenly, Kaito looked up in a state of shock, and his eyes changed to crimson red. He then solved the Sage's Puzzle. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-10 description "As Kaito dreams of appearing on a TV puzzle show hosted by Elena "Antoinette" Himekawa, Gammon, who had been Elena, jumps in to protect her when it looks like she is being cornered, though she is not too happy about the rescue. As a POG Giver, Elena is asked by the headquarters president to bring Kaito, Gammon and Nonoha to a Kenja Puzzle. They are trapped in a puzzle suspended over a pit in which Kaito is given the option to sacrifice his friends to receive hints, while Gammon and Nonoha are given the option to either sacrifice themselves, or make Kaito fall instead. As Elena tempts the others to sacrifice Kaito, she is surprised about how much faith they have in Kaito. As Kaito struggles near the end, the Orpheus bangle kicks in and he manages to solve the puzzle just in time. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-11 description "Elena enlists the help of Kaito and his friends as extras in a new sentai show she is starring in. Later that night, Elena brings everyone together for a Kenja Puzzle in which they must construct a three-dimensional puzzle within a time limit or else be electrocuted. As Elena makes the puzzle harder by throwing in a remote controlled UFO in the works, the POG president sends in more explosive variants against Elena's wish. After everyone works together to stop the bombs and protect Elena, Kaito enters his Orpheus state and solves the puzzle in the last minute, revealing the treasure to be a puzzle book Elena had when she was younger. Meanwhile, the HQ President is relieved of his duty for his unfair ways. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-12 description "Kaito is surprised to meet his childhood friend, Rook Banjou Crossfield, who unbeknownst to him is the head of POG Japan, and learns he is to become an exchange student at Crossfield Academy in England. Upon arriving at the academy, Kaito and Rook spend some time exploring and reminiscing about old times, particularly concerning an old man who taught them about puzzles. While exploring a maze from their childhood, they discover a curious path leading to a Kenja Puzzle. Kaito is trapped inside it and is forced to solve the puzzle while avoiding deadly saw blades. It is soon revealed that this is a more extreme Kenja Puzzle known as the Fool's Puzzle. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-13 description "As Kaito pushes through the puzzle, believing Rook is in danger, Nonoha and the others decide to fly to England, learning the truth about Fool's Puzzles from Souji on the way. As Kaito reunites with Rook, he tells him about their old master, Jin Makoto. As the puzzle room starts to fill with fire, Kaito's Orpheus state activates and he reaches the top, only to find there is no exit. It is then that Rook reveals he is a POG giver who created the puzzle and wanted Kaito to ascend to Phi Brain. As Kaito falls unconscious from the shock, Rook saves him from falling into the fire and leaves him for Nonoha to find. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-14 description "As Kaito remains unconscious in hospital, Cubic is invited by Rook to take on a puzzle and accepts it, wanting to prove his friendship to Kaito. He comes to an abandoned military base where a different POG Giver gives Cubic a math puzzle to solve, where his failure will result in him being blown up by a tank. Meanwhile, Kaito regains consciousness and explains his situation with Rook to the others. Cubic is given the chance to escape, but he remains determined and manages to solve the puzzle at the last second. The Giver reveals that Rook made the puzzle when he was five, which makes Cubic feel unworthy of being Kaito's friend in comparison. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-15 description "Kaito becomes angry when he notices Rook to have done something to Cubic. He and Nonoha go to one of Rook's old living quarters, where they learn of Rook's disturbing childhood. After hearing from Nonoha about some ruins where Kaito and Rook used to hang out, Ana goes to investigate and encounters a POG Giver, who presents a maze-type Kenja Puzzle, which Ana solves easily. However, things get hectic when Gammon and Cubic attempt to rescue him, but Ana makes it out okay, retrieving a wooden puzzle Rook made for Kaito, the sight of which also surprises Rook himself. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-16 description "With the planes back to Japan allegedly taken over by the POG, Kaito and the others travel to Venice instead. As Souji goes to see Rook concerning the Phi Brain project, Gammon deduces that their transfer to Italy was the work of the POG and goes alone to take on a Fool's Puzzle, in which he must travel through numbered gates on a gondola. As Gammon reaches near the end of the puzzle, he finds the final gate difficult to reach and the rising tide putting him in danger. However, Kaito arrives and uses his Orpheus state to figure out how to reach the end of the puzzle safely, much to Gammon's annoyance. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-17 description "As Kaito and the others return to Japan, they find the principal, Baron Kaido, has gone missing. Later on, Kaito is summoned by the POG to the place where his parents died. As Kaito and the others arrive at the location and find Baron, Kaito receives a video revealing his parents were POG Givers monitoring his potential for Phi Brain. Baron further reveals that they weren't his real parents, as well as revealing himself to be a POG member. Baron decides to tell Kaito everything about the Phi Brain project, revealing that his parents went against the POG's orders and took the Fool's Puzzle that killed them in place of Kaito to protect him. Baron shows Kaito another video, showing that, despite not being his real parents, they truly loved him like their own child, which also shocks Rook. Determined to give his parents a proper farewell, Kaito activates his Orpheus state and solves the Fool's Puzzle once and for all. After telling Kaito that Jin is being held captive by the POG, he leaves and is captured by the POG for his betrayal. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-18 description "Following the incident, Cubic and Ana start avoiding Kaito, believing they can no longer follow him, much to the dismay of Nonoha. Meanwhile, Gammon, who is contemplating whether he should become a Giver, becomes concerned that the POG may start targeting Nonoha. He calls Kaito and Nonoha out, saying that they should stay away from each other. When they object, Gammon challenges Kaito in a puzzle of his own design, in which they must attempt to trap each other in laser walls. After Kaito uses his Orpheus state to solve the puzzle, Gammon walks off and decides to become a POG Giver. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-19 description "Kaito is visited by Gammon's little sister, Miharu, who is worried that she hasn't heard from Gammon. Meanwhile, Gammon arrives at the POG headquarters and is challenged by the Givers to earn the right to see Rook. He is eventually challenged by Rook's right hand man, Bishop, to face a puzzle in which he must manipulate lanes on a motorbike circuit to catch up to his opponent. Kaito and Nonoha are meanwhile approached by Elena, who tells them about Gammon joining the POG and gives Nonoha a puzzle which she solves herself. As Gammon clears the puzzle and earns the right to join Rook, Kaito experiences a strange reaction coming from the Orpheus bangle. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-2 description "In his powerful state known as 'Phi-Brain', Kaito manages to solve the puzzle, allowing them both to escape the ruins. Later, Kaito becomes annoyed by a puzzle solver named Gammon Sakanoue, who carries the title 'Galilleo'. As Kaito receives a request to solve another puzzle, Gammon tries to claim it for himself and ends up joining Kaito and Nonoha. The puzzle in question is a life-sized sliding puzzle in which the player must get their car out of the puzzle within a time limit before it is crushed by a falling truck. As Gammon nearly completes the puzzle, the puzzle giver cuts off the ability to move the car they are in, supposedly leaving them with no solution. However, Kaito once again enters his Phi-Brain state and manages to use the other vechiles in the puzzle to push their car out of the way before they are crushed. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-20 description "As Miharu has dinner with Nonoha, Kaito faces a deadly puzzle against Gammon, who seeks something known as The God Scrolls in order to complete the Puzzle of God. As Kaito nears the end of the puzzle, he sees a vision in which his friends die, which causes him to hesitate and make an error, though Bishop arrives and ends the puzzle before Gammon can win. The next day, Kaito sees more of his vision, predicting the destruction of the world if the Puzzle of God is solved. Believing this to be a vision of the future, Kaito resolves to solve the Puzzle of God himself. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-21 description "As Kaito experiences strange occurrences in which he loses focus of everything else when he glances at puzzles, Cubic reveals this is the result of Kaito's brain speed reaching abnormal levels, advising him not to solve puzzles anymore. As Kaito ignores his advice and prepares to face another Fool's Puzzle, Cubic asks for Souji's help in hacking into POG's network. Although Kaito is able to quickly solve the puzzle, he remains unable to see anything, but Nonoha arrives and helps him return to normal. As Cubic and Souji successfully hack into the POG network, Baron follows Rook to where Jin is held captive, finding that Rook also has an Orpheus bangle. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-22 description "After finding Jin a complete wreck, Baron explains to Gammon about how POG's leader, Count Pythagoras, intends to bring about a conflict between Kaito and Rook in order to open the gate to the Puzzle of God, while Kaito reads up on what Cubic had found on POG's network. Years ago, Pythagoras once attempted to achieve Phi Brain using Jin, who contracted with Orpheus and became a solver for POG. However, one day, Jin received a vision of the future, showing the world being destroyed by Pythagoras. Jin quit POG while Baron stayed to become a Giver, working together to find a way to prevent Pythagoras from achieving the God Scrolls. Two years prior to the story, Jin left to fight against Pythagoras in the Puzzle of God, though the results are unknown. As Kaito and the other files discover a hidden file on the POG network reading 'Phythagoras is dead', Rook appears before them, revealing he has been the one in control of the POG since Pythagoras' death half a year ago. As Rook reveals himself to be an Orpheus contractor, Kaito's vision shows that the one supposedly responsible for destroying the world is himself. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-23 description "After Kaito's encounter with Rook, he goes to see Ana, whose drawings and paintings resemble his visions, explaining that the future is yet to be determined. The next day, Gammon challenges Kaito to a final puzzle in which they must climb up a series of platforms to win while avoiding being crushed by their opponent. As Kaito becomes conflicted on how to solve the puzzle without putting Gammon at risk, his Orpheus bangle breaks, retaining his brain power but remembering his ideals, allowing him to win the puzzle without killing Gammon. As Rook becomes shocked by the results, Kaito's vision changes accordingly. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-24 description "As the POG breaks apart following Rook's outburst, Kaito is contacted by Rook, who asks to spend some time with him in a surprisingly friendly manner. After a seemingly normal day of hanging out together, Rook challenges Kaito to a fight to the death so that he can unlock the God Scrolls he has in his possession. As Kaito agrees to go with him to the island of Kaika in the hopes he can save him as well, Baron and Gammon retrieve Jin while Bishop asks the help of Nonoha, Cubic and Souji to try and stop them. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-25 description "Rook presents a solar system based puzzle where, if Kaito reaches the Sun, Rook would fall to his death, with Rook simplifying the puzzle to make it easy for Kaito to solve. Kaito, looking for a way to solve the puzzle while saving Rook, realizes he can get help from his friends. Realizing that the puzzle is based on the wooden puzzle Rook made him ages ago, Kaito manages to save Rook by stopping the Sun from crumbling while the others use a bomb to steer Kaito and Rook to safety. As Rook realizes he wants to make more puzzles for fun, his Orpheus bangle disappears, and he decides to go on a journey to find himself and reform the POG. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-3 description "Kaito meets a boy genius solver named Cubic Galois, who carries the title of 'Edison' and prefers mathematics other puzzles. He attaches a strange bracelet onto Kaito's arm, which causes his head to hurt whenever he thinks about puzzles. At this time, Kaito, Nonoha and Gammon are called to solve a puzzle, with the city rigged to explode if they fail. Though Cubic tries to make things harder for Kaito to make him give up on puzzles, he soon learns that the puzzle giver is serious about blowing up the city. With less than two minutes remaining, Kaito enters his Phi-Brain state and solves the puzzle with a second to spare. Admiring his skill, Cubic apologises to Kaito and removes the bracelet. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-4 description "Kaito is given a Sage Puzzle to solve on the weekend, where he is to be partnered with Ana Gram, an art enthusiast who holds the title of 'Da Vinci'. They visit the mansion of a late artist, with its butler revealed to be a Giver from the POG. Kaito and Ana are trapped in a room which will fill with gas if they don't solve the puzzle. Presented with a jigsaw containing various famous paintings, Kaito and Ana work together to solve the puzzle, the treasure of which is a series of paintings the painter dedicated to his wife. Back at school, Kaito and Nonoha are surprised to find that Ana is a boy.".
- phi-brain-kami-no-puzzle-orpheus-order-hen-5 description "The POG extend an invitation to Kaito, who is accompanied by Nonoha and Gammon, to their headquarters. As the three make their way through the maze to meet with the POG's head, Kaito notices something eerily familiar about the puzzles they have to solve. This particularly holds true to the final puzzle, which is similar to a puzzle that took the lives of Kaito's parents. As Kaito goes berserk at the memory of it, Cubic helps Nonoka snap him out of it by shocking him with her cookies. Since this causes Kaito to pass out, the mysterious POG head cancels the meeting. After Kaito recovers, he finds himself having trouble solving even a simple puzzle. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-6 description "Kaito is still tormented by his memories and unable to solve puzzles. Cubic researches into the Orpheus bangle, theorizing Kaito's breakdown was a result of his brain power being completely controlled by emotions. He advises Kaito to not solve anymore puzzles, as another breakdown could put his life in danger. However, because of a promise he made when he was younger, Kaito can't let puzzles go and accepts another puzzle request from the POG. Kaito soon comes across a complex Kenja Puzzle with Gammon and Nonoha's lives at stake. As Kaito goes through another breakdown, he remembers his promise and manages to regain his puzzle solving skills and solve the puzzle. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-7 description "As Nonoha visits some kindergarten students, their teacher, Madoka, gives Kaito a letter, which the others suspect to be a love letter. Suspicious about the contents, Nonoha and Gammon follows Kaito to the meeting point, where it's revealed Madoka is a Giver following in her late fiancée's footsteps. Kaito, Nonoha, Gammon and Madoka, along with some children, become trapped in a Kenja Puzzle inside an abandoned building, which wasn't what Madoka expected. Nonoha works to calm the children down whilst Kaito solves the puzzles. When the last puzzle gets destroyed due to falling debris, Nonoha's photographic memory allows her to recreate the puzzle, allowing Kaito, Gammon and the children to solve it, revealing a statue of Florence Nightingale which Nonoha donates to poor children. As a result, Nonoha ends up with the title 'Nightingale', which doesn't exactly please her. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-8 description "Kaito is contacted by Genius Okudera, a man he once saved from a ruin, who invites him, Nonoha and Ana to a puzzle-themed hotel resort in Hokkaido to solve an alleged Kenja Puzzle being displayed as the centerpiece. After spending a day of activities, Kaito starts to solve the puzzle the next day, becoming suspicious that there aren't any traps involved. As Kaito comes close to solving the puzzle, which he deduces to not be a Kenja Puzzle, he almost succumbs to sabotage but is saved by Nonoha and Ana. Upon solving the puzzle, they find the treasure is a view of nature which has become ruined because of construction of an amusement park. Having painted a picture of what the landscape originally looked like, Ana helps the hotel owner remember the times he spent with his grandfather who created the puzzle, deciding to cancel construction and work on rebuilding the forest. ".
- phi-brain-kami-no-puzzle-orpheus-order-hen-9 description "As Root Academy prepares for a cultural festival, where Kaito finds himself reluctantly entered into a crossdressing contest, the principal, Baron Kaidou, agrees to install a Kenja Puzzle within the academy. Just as Kaito gets into his crossdress, he learns that Nonoha has been taken hostage for the Kenja Puzzle, in which he must eat apples from truth telling dwarves whilst avoiding poisoned ones before the setting burns down. Kaito soon learns from the Giver that granted him Orpheus, who is secretly the student president, Souji Jikukawa, that important information needed to solve the puzzle has been intentionally left out. Souji provides the remaining information for the puzzle, allowing Kaito to solve it and free Nonoha, before getting help from Cubic to save them from the collapsing area. ".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-1 description "Whilst exploring a Sage's Puzzle in England with Jin in the hopes of recovering his memory, Kaito stumbles upon an unsolved puzzle, having assumed Jin had already solved all of them. Solving the puzzle with ease, Kaito discovers a brooch with a cat engraved on it, which Jin takes an interest in. Later, they, along with Nonoha and Rook, go to the Fool's Puzzle where Kaito and Rook previously faced off against each other, where they encounter a strange girl named Raetsel, who takes the brooch and runs off with Jin inside the puzzle, activating its traps. Back in Japan, a man named Johan Seigmund Enigma appears before the other Phi Brain children, attaching an explosive puzzle on Cubic's back, stating his intent to annihilate all puzzlers, claiming it to be Jin's desire. After the bomb is disarmed, Enigma leaves whilst his accomplace, Whodunnit, challenges the others to a puzzle. Meanwhile, Kaito's group arrive at a room with many doors, with Raetsel tasking them with finding the correct door before the ceiling collapses, claiming that Jin hated puzzles. ".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-10 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-11 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-12 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-13 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-14 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-15 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-16 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-17 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-18 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-19 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-2 description "Thanks to Kaito's deductions and Nonoha's memory, their group manages to find the correct exit and escape. Afterwards, Raetsel takes everyone to her personal boat, where she shows them a feed of Gammon's group as they face Whodunnit's puzzle, where they must arrange cubes successfully or else be electrocuted. Working together, they deduce the colors of the cube are a clue to numbers in a magic square puzzle, managing to solve it with a second to spare. Although Raetsel leaves Jin with Kaito and the others, they are left uncertain by how the Master Brains, who target puzzlers for bounty rewards, claim to be contracted by Jin. ".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-20 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-21 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-22 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-23 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-24 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-25 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-3 description "As Raetsel transfers into Root Academy, Gammon spots Jin behaving rather oddly, uncertain whether or not to believe either Kaito or Ratesel. Later, a Master Brain posing as Jin appears before Kaito, challenging him to a Fool's Puzzle in which he much navigate a sliding puzzle maze within a time limit or else fall to his death. As Kaito comes close to solving it, the fake Jin blows out one of the rooms, preventing him from reaching the exit, as well as tilting the maze. However, Kaito manages to take advantage of risky nature and reach the maze's goal in time. ".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-4 description "Whilst Kaito is having a picnic with Jin and Nonoha, Raetsel appears before Kaito, stating that the Fools' Puzzles made Jin suffer, clashing with Kaito's own memories of him. However, Nonoha helps them realise there are some memories of Jin that they both share. Meanwhile, a Master Brain named Dr. Theorem appears before Cubic, who decides to face him in a puzzle to prevent him from reaching Kaito. Cubic is tasked with finding 'the most beautiful number' within 15 minutes before he is engulfed in flames. After Kaito learns of Cubic's predicament, he rushes to his aid and helps him find the solution; the golden ratio. After the battle, however, Jin starts experiencing pains in his head. ".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-5 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-6 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-7 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-8 description "".
- phi-brain-kami-no-puzzle-shukuteki-ratsel-hen-9 description "".
- photokano-1 description "As the summer vacation ended and the new semester started, Kazuya Maeda begins to experience the ways of the camera and changes in his life: his childhood friend and school idol Haruka Niimi and his other friend Nonoka Masaki encourage him take photos of them, and he meets his sister's friend Mai Sakura and get along. This later drags the attention of the president of the Photography Club, Hiromichi Kudou, who welcomes Kazuya to the club. But the president of the Photo Club, Katsumi Kurebayashi tries to change his mind and convince him to join their club. In the end, Kazuya chooses the Photography Club. In the evening, after meeting and exchanging a few words with another Photo Club member - Hikari Sanehara, Kazuya sees Tomoe Misumi sitting and crying over Haruka's desk in their classroom and promises her that he'll keep it a secret from everyone, even Haruka, in exchange for the reason why Tomoe was doing it.".
- photokano-10 description "After finding those "dirty" magazines with Kazuya, Mai Sakura begins to blackmail him into doing her favors for her.".
- photokano-11 description "After trying one of Rina's hamburgers, Kazuya promises to help recruit members for the Cooking Workshop. They need a total of four members before the school festival, but that's only a month away! Will they get the people they need in time?".
- photokano-12 description "Tomoe is unhappy with herself and tries to remain aloof, but Kazuya won't stand for that. He wants to make Tomoe realize that she isn't plain and help her make friends. But what if there is a reason why she tries to remain invisible...?".
- photokano-13 description "Kazuya has a big problem. While his parents are gone on a trip for Europe, he realizes that he might have the hots for his younger sister, Kanon. If he confesses his feelings, for better or worse, life at home may never be the same again!".
- photokano-2 description "Now that Kazuya is a member of the Photography Club, he has been taking pictures right and left. One day, Haruka asks him to take some swimsuit pictures of her, but what if the Photography Club finds out?".
- photokano-3 description "Kazuya is getting to know the girls around school. He learns of Aki's surprising past and helps her naughty side blossom. When the Photography Club commences Operation: Haruka Niimi, he must put flirting aside to protect an old friend!".
- photokano-4 description "Kazuya is taking full advantage of his blackmail material on Aki Muroto. If she wants certain pictures kept hidden, she has to do anything he says. But how will Kazuya respond when he gets thrown into a similar situation?".