Matches in Latest (January 2026) for { ?s <http://purl.org/dc/terms/description> ?o. }
- aldnoah-zero-2-12 description "After Asseylum gives her speech, the Orbital Knights, now in a state of confusion, decide to call off their full-scale attack until they can figure out what is going on. Realizing that the battle is lost, Slaine orders the Moon Base to be evacuated and to surrender to the UFE. Lemrina is put onto a transport ship with the rest of the noncombatants, while Harklight and the rest of Slaine's forces defy Slaine's orders and continue to battle the UFE. Eventually, they are all completely destroyed in one final, doomed charge against the Deucalion. Seeing that his forces are still battling and that he has nothing to lose at this point, Slaine boards the Tharsis and engages Inaho in single combat. Both pilots manage to heavily damage their opponents, with Inaho narrowly achieving victory. The Tharsis begins to fall into Earth's atmosphere, but Inaho saves Slaine's life by grabbing the Tharsis and stabilizing its descent. Some time later, a formal peace agreement has been signed between Earth and Vers, including a trade agreement where Vers would provide Earth with Aldnoah technology in return for resources. Slaine is officially blamed for the assassination attempt against Asseylum and is reported as having been killed. In reality, Slaine is being held in a secret prison facility. He asks Inaho why he spared his life, with Inaho revealing he was following Asseylum's wishes, as the favor she asked of him was to "save Slaine." Realizing Asseylum still cares for him. The series ends with Asseylum, Inaho, and Slaine smiling as they look forward to the future. (Source: Wikipedia)".
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- aldnoah-zero-3 description "Inaho and his friends find themselves holed up in the school with orders to distract the enemy Kataphrakt while 2nd Lt. Marito builds a plan to evacuate his students and the civilians with them. Not satisfied to just be a distraction, Inaho comes up with a strategy to fight back against Trillram and his seemingly impervious mech. The unknown girl and Rayet, both feeling some personal responsibility for the situation, volunteer to drive the decoy truck, and the team begins their operation. Meanwhile, Marito, backed by by Colonel Magbaredge, rallies his crew and rescues the noncombatants from Inaho's group while Inaho, Calm, and Inko engage Trillram. When Trillram finally catches the decoy truck, the unknown girl reveals her true identity as Princess Asseylum, distracting him just long enough for Inaho to strike the finishing blow. While Inaho and his comrades regroup and celebrate, Slaine and Trillram prepare to escape. Trillram reveals that the assassination of the Princess was a Martian plot all along, and that he must rearm and eliminate her as quickly as possible. In response, a shocked and enraged Slaine pulls Trillram's gun and shoots him multiple times, killing him. ".
- aldnoah-zero-4 description "The Martians bombard the Earth with meteor attacks. Inhao and friends continue to travel with a Terran military squad when they are attacked by another Martian Kataphrakt.".
- aldnoah-zero-5 description "The Emperor of Mars calls for a cease fire. Inaho and friends take the moment to rest aboard an Earth Navy Ship. Slaine tries to find a way to reveal the conspiracy of the Martian Forces true intentions.".
- aldnoah-zero-6 description "The Emperor of Mars broadcasts an offcial declaration of war against Earth. Inaho and his friends are drafted into the military and Slaine is on the run.".
- aldnoah-zero-7 description "Lord Saazbaum decides to hold back on chasing Slaine, and instead tracks as he flees to Earth. Meanwhile Inaho and friends have arrived at Tanegashima, a mysterious location.".
- aldnoah-zero-8 description "Princess Asseylum reveals herself to the Earth forces and Slaine remembers the time he spent with the Princess whilst being tortured by Count Cruhteo.".
- aldnoah-zero-9 description "Slaine wakes up in the Landing Castle of Count Saazbaum and learns the true intentions of the Count. Rayet and Lt. Marito must deal with with their individual memories of those they have lost to the Martians.".
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- alice-to-zouroku-1 description "Sana escapes from a research facility and with the help of two unknown benefactors, manages to escape the facility guards and teleport to Shinjuku. There, she meets Zouroku and attempts to enter into a deal with him. Zouroku refuses to make any deal with her and they are both attacked by Asahi and Yonaga, who have arrived to take Sana back to the facility. Zouroku is able to subdue the sisters and he and the three girls are taken into police custody. Sana uses her powers to teleport out of the police station while Zouroku, Asahi, and Yonaga are released due to orders to cover up the incident. Zouroku encounters Sana again, who reveals to him that she is a "Dream of Alice", a girl with supernatural powers that allows her to alter reality and create whatever she can think of. She wanted to enter into a deal with Zouroku to help her destroy the research facility and free the other Dreams of Alice being held there and experimented on. Instead, Zouroku offers to feed and shelter Sana, under the condition that she help with his work and not use her powers. He first leads Sana to his workplace, where she finds out that he is a florist. Zouroku then takes Sana to his home where she quickly falls asleep. (Source: Wikipedia)".
- alice-to-zouroku-10 description "Ayumu apologizes to Sana and pleads with her to find a way to help Hatori. Confused, Sana agrees and releases Ayumu. She then opens up a doorway to Hatori's house and lures her into Wonderland. She then confronts Hatori, accusing her of being evil. Hatori agrees that she is evil due to her powers, which further confuses Sana. Hatori then suspects that Ayumu told Sana about her, otherwise Sana would not have known where she lived. She then tries to use her power to force Sana to tell the truth about Ayumu, which causes an unintended reaction with Sana's power. The building they are in then collapses. Back in the real world, Yamada notices that Wonderland has suddenly began to expand at an alarming rate. At the same time, Dreams of Alice begin appear all over the city. Ayumu returns home to find out that Hatori is missing, and that both Ayumu's and Hatori's parents have gone out to search for her. Zouroku receives a call from Ichijo informing him that Sana is most likely trapped in Wonderland. Zouroku prepares to head to the research facility to enter Wonderland and find her. Back in Wonderland, both Sana and Hatori find themselves at the bottom of a chasm. Sana tries to teleport the both of them out but her power no longer works, leaving them trapped. (Source: Wikipedia)".
- alice-to-zouroku-11 description "Zouroku and Sanae travel to the research facility where they enter Wonderland with Ichijo to find Sana and Hatori. However, shortly after entering Wonderland, Zouroku and Sanae are separated from Ichijo. With no other leads, the two follow a spotted pig on the hunch that it will lead them to Sana. Along the way, they find numerous statues depicting Sana's past memories. Meanwhile, Sana and Hatori manage to find their way out of the chasm, but the doorway Sana used to lure Hatori into Wonderland has disappeared. Sana and Hatori then take shelter in a nearby mansion. Sana explains to Hatori that Wonderland has a mind of its own and is constantly experimenting to find out its own rules, and that it uses the Dreams of Alice as a way to see into the human world to learn from them. Hatori tells Sana about how she wants to stay in Wonderland due to her parents always fighting, as well as her fear that her own mother hates her to the point where she wishes she never existed. Sana replies that even though she questions her own existence, the things she's experienced in the outside world and with Zouroku and Sanae make her continue to want to exist. Inspired by Sana's words, Hatori tells her that she wants to go back to see her mother at least one more time. At that moment, a black orb falls from the sky. (Source: Wikipedia)".
- alice-to-zouroku-12 description "As Hatori's parents desperately search for Hatori, it is revealed that she and Sana have been missing for ten days in the real world. In Wonderland, the two girls attempt to find a new exit and come across a rabbit that is holding Hatori's cell phone. Realizing the rabbit can call to the outside world with the phone, Sana and Hatori manage to capture it and make a call to Ayumu. Sana tells Ayumu that there should still be a "rabbit hole" in the real world that leads to Wonderland, which they can use to escape. Ayumu remembers the door Sana originally used to capture her and finds it, opening it and reuniting with Hatori and Sana. At the same time, Zouroku and Sanae arrive. However, at that moment, Wonderland begins to expand even further, threatening to burst into the real world. Angry, Zouroku yells at Wonderland to stop its expansion and it complies. They manage to reunite with Ichijo and return to the real world. Upon returning home, Hatori realizes that her parents truly do care for her when they embrace her in relief. Some time later, the government officially confirms the existence of Dreams of Alice and announces the formation of a special government agency to handle them. Naito, Ichijo, and Yamada observe events as they unfold, with Naito hoping that the world will change for the better. Meanwhile, Zouroku arranges for Sana to start going school, with Hatori and Ayumu as her classmates. Finally, an adult Sana thanks Zouroku for everything he has done for her. (Source: Wikipedia)".
- alice-to-zouroku-2 description "While Zouroku goes to work, he tasks his granddaughter Sanae with taking care of Sana while he is away. While Sana is initially unsure of whether she can trust Sanae, the two quickly become friends. Sana then tells Sanae how she has no memories prior to arriving at the research facility, and how she had befriended Asahi and Yonaga and created a fantasy world underneath the research facility. However, after she witnessed the scientists performing an inhumane experiment gone wrong, Sana decided to escape. Sanae comforts Sana, who decides to teleport to the research facility to destroy it. However, things don't go as planned as Sana cannot seem to control where she teleports to, causing her and Sanae to travel to various locations around the world before ending up in Zouroku's flower shop. Meanwhile, Zouroku contacts Naito, an old friend of his, to investigate something. (Source: Wikipedia)".
- alice-to-zouroku-3 description "Kito enlists the aid of Minnie C to retrieve Sana. Meanwhile, it is revealed that Naito is part of a group investigating the research facility and agrees to help protect Alice. He suggests that it is best for Sana to temporarily stay with Zouroku for a little longer. However, Minnie C manages to kidnap Sana. Naito's assistant Ichijo is revealed to be a Dream of Alice as she tries to pursue Minnie C. Minnie C then recalls a time where the director showed her "Wonderland", an alternate dimension Sana created where she is able to materialize anything she wishes, unlike other Dreams of Alice who can only materialize specific objects. Minnie C wants to find a way to obtain Sana's power so she can revive her dead husband. (Source: Wikipedia)".
- alice-to-zouroku-4 description "While Ichijo searches for Sana, Naito explains to Zouroku and Sanae that he is part of government agency that is in opposition to the research facility and wants to see if Dreams of Alice and humans can coexist. Meanwhile, Minnie C reveals to Sana that she was never human, but is instead an unknown phenomenon that has taken human form. Minnie C then drugs Sana, who meets a woman who is seemingly an older version of her in a dream. The woman tells her that it doesn't matter if she's a human or a monster and encourages her to call out Zouroku's name. In doing so, Sana teleports Zouroku to her location. Minnie C subdues him, and Sana agrees to go back to the research facility to ensure his safety, believing that she's a monster that doesn't deserve to live among humans. Zouroku tells Sana that he doesn't care if she's human or not, and simply wants to take care of her and show her the outside world like she wanted. He also criticizes Minnie C for her harsh treatment of Sana just as Ichijo arrives to rescue them. (Source: Wikipedia)".
- alice-to-zouroku-5 description "Ichijo battles Minnie C while Sana and Zouroku flee to safety. While at first it appears that the two women are evenly matched, Minnie C begins to gain the upper hand which forces Ichijo to use her most powerful weapons. Minnie C is quickly defeated, and Ichijo reveals to her that her power mirrors that of a magical maid on a television program she once watched, which allows her access to a storeroom that contains 666 weapons and 13 grimoires, effectively making her a living weapon. After the battle, Sana tells Zouroku that she knows she's not human and that she was created by someone for a special purpose, but she wants to live with him in order to learn more about the world and herself. Zouroku agrees to officially adopt Sana as a granddaughter. Meanwhile, police and government forces raid the research the facility and arrest Kito and Minnie C is forced to return to the United States. After the commotion dies down, Sana continues her new life with Zouroku and Sanae while Naito and Ichijo keep watch over them. (Source: Wikipedia)".
- alice-to-zouroku-6 description "Sana begins living her new life with Zouroku and Sanae and getting used to their daily routine. As Zouroku takes Sana to work, he cautions her not to use her powers carelessly. Sana then helps Zouroku and his assistants set up the flower arrangement for an engagement party, where she learns the concept marriage. Zouroku then notices that Sana's hair is too long to the point where she keeps accidentally stepping on it and takes her to a barber to get it cut. Zouroku then goes to fulfill some errands and retrieve some documents from Naito, but Sana wanders off on her own. She then gets lost and is eventually picked up by the police. When Zouroku retrieves her, he reminds her that even though he told her not to use her powers carelessly, she can still use them if necessary, such as summoning him if she is lost. When they return home, Zouroku gifts Sana a stuffed pig he had bough earlier, and presents the documents he received from Naito. They are adoption papers, which officially make Sana part of the Kashimura family. (Source: Wikipedia)".
- alice-to-zouroku-7 description "Zouroku and Ichijo take Sana on a field trip to show her more of the outside world. However, while walking through the city, Sana encounters Asahi and Yonaga by chance. The twins use their powers to flee and Sana uses hers to give chase. However, Sana's powers suffer an "error" that randomly manifests a massive rock that threatens to crush her and Asahi and Yonaga. Fortunately, Ichijo is able to destroy the rock and secure the three girls. Asahi and Yonaga apologize to Sana for trying to force her to come back to the research facility and prevent her from knowing about the outside world. Ichijo mentions reveals to Zouroku that the twins were abused by their father and used their powers to kill him in self defense, and were subsequently sent to the research facility. The twins tell Sana that after the facility was shut down, all of the Dreams of Alice, including them, were sent to foster homes where they are living happy lives. Upon returning home, Sana confides in Sanae that the day's events had left her "frazzled", as she is unsure of what emotions she's feeling. Sanae comforts Sana and teaches her how to send e-mails to Asahi and Yonaga, where she reaffirms their friendship and tells them she wants to play with them again someday. (Source: Wikipedia)".
- alice-to-zouroku-8 description "Hatori is a young girl who lives in a troubled family, with her parents constantly arguing with each other. Thinking that it's her fault her parents are angry at each other, Hatori wishes that they would get along, which is when her Dream of Alice power manifests. The next day, Hatori, along with her friend Ayumu, find out that Hatori can use her power to mind control people. However, a side effect of this power is that it turns whoever she's controlling into a mindless, emotionless puppet for a period of time. After using her power for fun and to play pranks on her classmates, Hatori comes to the realization that she had been unconsciously using her power to mind control her own parents into having a happy marriage again. Horrified at the revelation, Hatori decides to run away from home, and Ayumu decides to accompany her. Hatori then uses her power to stop the entire city, which also freezes Zouroku, though Sana remains unaffected. In fright, Sana goes out to see what's going on and encounters Hatori. Upon realizing Hatori is at fault, Sana attempts to attack her, breaking Hatori's spell. However, Sana and Hatori's powers appear to cancel each other out whenever Sana tries to manifest something, and Hatori flees while Sana faints from overusing her powers. Hatori realizes she must have caused great distress to Sana by freezing everybody around her, and laments that she's become an "evil witch." (Source: Wikipedia)".
- alice-to-zouroku-9 description "Hatori decides to return home and is greeted by her mother, though Hatori is unsure if her mother is acting naturally or under her power. Meanwhile, Sana wakes up back at her home, where she's relieved everybody is okay. Asahi and Yonaga are also present and take up Zouroku's request to stay over for the night. The twins are amazed at how much Sana has learned while living with Zouroku and Sanae, and are happy that she's having such a good life. The next day, Asahi and Yonaga leave, and Sana decides to search for Hatori to get revenge on her. Ayumu goes to check on Hatori as she has not been seen for several days, and Hatori tells her that she's decided to lock herself up in her own home since she believes she can no longer live among normal people. Meanwhile, Naito and Yamada attempt to make contact with Hatori, but she keeps using her power to turn them away. Ayumu decides to find Sana, believing she can somehow help. However, as she searches, she accidentally triggers a trap set by Sana which plunges her into Wonderland. Sana, thinking Ayumu is Hatori, then confronts her. (Source: Wikipedia)".
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- all-out-1 description "It began with a chance meeting... The day of the Kanagawa High entrance ceremony, Gion Kenji, a first year insecure about his height, decides to join the rugby team after watching the team practice. Meanwhile, tall and experienced rugby player Iwashimizu Sumiaki decides not to join the team due to a traumatizing experience during middle school. Curtains rise on the mismatched duo's young rugby story!!".
- all-out-10 description "With their game against Todo-dai Sagami over, the Jinko rugby team has even more work to do. At Komori's suggestion, they engage in a slightly unusual practice session on the beach! While there, Gion begins to wonder if there's a better position for him on the team... After receiving advice from Oharano, Gion and Kamo head to Ryoin Academy to scout out the best flanker in Kanagawa!!".
- all-out-11 description "Gion and Kamo have arrived at Ryoin Academy to spy on the team. Among the Ryoin team that overwhelmed its opponent, twin flankers Kirishima Sekito and Kokuto stood out from the rest!! Along with their 92 centimeter 98 kilogram ace Zanba Ryujin, the two feel firsthand just how amazing Ryoin Academy is. Gion's path has become clear to him, while Kamo is overwhelmed by the amazing prowess of Ryoin. On their way home, they stop by a sporting goods store where they run into Sekito and Kokuto...".
- all-out-12 description "Joint practice with Keijo High. Since meeting Sekito, Gion has begun to see his own path. In order to become a flanker, he chooses to particiate in the fowards' practice. Gion is inspired by the hard work of the fowards of one of the best teams in Kangawa. To wrap things up, a practice game of Jinko & Keijo mixed teams is held!!".
- all-out-13 description "Though Gion has decided to become a flanker, he doesn't know what to practice. While watching Iwashimizu offer him advice, Hachioji is reminded of Sekizan's past... The unknown story of how Sekizan, who now leads the Jinko rugby team, joined the rugby team is revealed!".
- all-out-14 description "Komori meets with his former college teammate Tomie Yujiro. Time flies as they have fun catching each other up on how they've been doing. When it's time to leave, Tomie tells Komori that X Day will come before the start of summer break before going home... Then one day, someone submits a club resignation form to Yoshida-sensei--and Komori understands the meaning of Tomie's words.".
- all-out-15 description "Encouraged by Komori and his friends, Sekizan begins practicing even harder. Though everything appears to be going well for Jinko, X Day isn't over yet!! Ise is unable to focus on rugby because of his situation at home. HaChioji does his best to be considerate of him, but he's spurned by Ise's older brother Haruki... Will another team member be leaving the Jinko rugby club?".
- all-out-16 description "With the Sugadaira training camp starting tomorrow, Sekizan and Hachioji take their brief day off to go out together. In contrast with Umeno and Rie's wild fantasies, the two of them are simply going to a lunch meeting at Coach Komori's house. When Gion discovers what they're up to, he tries to go with them, but Sekizan sends him away! Then the persistent Gion comes up with a plan to accompany them to lunch!!".
- all-out-17 description "The Sugadaira summer training camp has finally begun!! Strong players from all over the country have gathered at Sugadaira, and every day several practice matches are conducted on the various fields. Naturally, Jinko has a match to play on their first day as well! Their first opponent is one of Osaka's top eight from the year before, the great Tenjiku Tech! Having endured their difficult training and overcome X Day, it's time for Jinko to show its true worth!!".
- all-out-18 description "Tenjiku performs as well as expected for a top eight school from the fiercely competitive region of Osaka! Physical ability, speed, and techinque... Tenjiu is a cut above Jinko in all respects. Furthermore, their team even contains Sakura Renpei, a player formerly chosen to play on Osaka's middle school team! But Jinko won't accept defeat!! The difficult training they overcame together wasn't just for show!!!!".
- all-out-19 description ""Renpei, you're the height of lame right now." With those words, the Tenjiku team's stagnant atmosphere begins to change. They begin closing the point gap between themselves and Jinko. In order to change the flow of the game, Jinko sends Oharano onto the field. Making ingenious use of Ebumi and Gion, Jinko regains their pace. When Gion scores his first try at the end of the battle, in his eyes are the hint of...".
- all-out-2 description "Gion and Iwashimizu join the Jinko rugby team. Captain Sekizan Takuya imposes a brutal training exercise known as "the turtle" on Gion, who wants to practice tackling. Gion claims to have learned how to tackle while watching the team practice as he did the trutle and begins training with Iwashimizu. Will Gion be able to successfully tackle the large Sekizan?!".
- all-out-20 description "The whistle sounds and the curtains close on a fierce battle. In their fight against Tenjiku, Jinko has achieved victory. At dinner after the game, Jinko finds themselves unable to celebrate their victory. However, when Komori asks the team, "Aren't you happy?", Sekizan and the others boil over with delight. Later Komori makes good on his promise to take Yoshida drinking, but at the bar they encounter...!".
- all-out-21 description "During a moment after their match has ended, Gion and his teammates run into a group of Ryoin players at a crepe shope. Yoshida's request pays off, and Ryoin agrees to play against Jinko in two days. With the upcoming match against Ryoin, Gion heads out to the field at night to get in some "secret training." However, someone has beaten him to the field... Kifune is already practicing there!".
- all-out-22 description "With the Ryoin match coming up, the stagnating Gion practices tackling with Kasuga, Hyosu, and Ise! On the complete opposite end of the spectrum is Susa. Susa tells Oharano he doesn't know how it feels to just barely make the cut. Oharano becomes enraged by Susa's words, and the two end up in an argument... ".
- all-out-23 description "With the Ryoin game coming up tomorrow, Iwashimizu spends the night anxious. Miyuki realizes his friend's emotional state and shows up at his inn. When Gion, who had been training at the field alone, joins them, the three of them begin a secret training (?) session. While hanging out with friends and teammates, Iwashimizu realizes anew how fun rugby is, and all trace of anxiety towards tomorrow's game disappears from Iwashimizu's heart!! ".
- all-out-24 description "The team's game against Ryoin has finally started!! They may be the second string, but Ryoin is still the strongest team in Kanagawa! Jinko is tossed about by Ryoin's refined play... is what they were expecting, but the Jinko team that has gotten stronger over the past few months fights on equal footing against Ryoin! As the fierce battle continues, an ominous atmosphere surrounds the third-years...?".
- all-out-25 description "The bad blood between Matsuo and the other third-years remains... but right now... right now making the "Strongest Team in Kanagawa" standing before us remember our name comes first!! Despite their inconsistent coordination, Jinko desperately holds on, finally drawing that man to the field... The Jinko VS Ryoin game heads towards is magnificent conclusion!".
- all-out-3 description "The practice game against Keijo High, one of Kanagawa's top four teams, begins. Iwashizumi faces off against Miyuki Atsushi, the friend he injured during middle school. Will Gion's words reach Iwashizumi's soul as he's unable to wholeheartedly take on his old friend? As the fierce battle rages on, Sekizan's unparalleled determination to win leads him to tackle his rival Taira Tadakazu...!".
- all-out-4 description "It looks like Keijo may be making a comeback in their game against Keijo thanks to prodigal first-year Oharano Estugo. However, their opponent is one of Kanagawa's top four teams. The match begins going poorly under their opponents' skillfull assault. In order to change the flow of the game, Sekizan subs in the amateur Gion! Will Gion have a chance to shine in his very first match? Jinko VS Keijo finally comes to a close!!".
- all-out-5 description "The Jinko rugby club's training camp has begun. As the team engages in intense practice, a lone man appears and tells them they're wasting their time. The harsh words of former national team coach Komori Shingo leave the team at a loss. Meanwhile, Sekizan asks him what the team is lacking. Will Komori become the savior of the leaderless Jinko rugby team?".
- all-out-6 description "With their new coach Komori, the new and improved Jinko Rugby Team begins the second day of their training camp. Contrary to Gion's excitement, a fight breaks out between teammates. The first thing the hot-tempered sore loser Ebumi ever became passionate about... was rugby. And because of his attitude, he can't tolerate the lukewarm approach of his teammates! ".
- all-out-7 description "For Gion, who joined the rugby team after being charmed by tackling, rugby = tackling. Even during an intrasquad match, Gion neglects teamwork and the basics in favor of tackling and tackling and tackling... Komori has some harsh words for Gion! Gion becomes depressed... Concerned, Iwashimizu tries to cheer him up... Will his voice reach Gion?!".
- all-out-8 description "As the members of the rugby team are feeling the results of their training camp, Komori arranges a practice match against Todo-dai Sagami. Their opponents placed second at the Kanagawa prefectural preliminaries... Sekizan is fired up at the prospect of facing just the type of opponent he hoped for! But Yoshida, the team's advisor, calls the rugby team's activities mere "ball games." Jinko versus Sagami... Will Yoshida see ball games or something more?!".
- all-out-9 description "Second place school Todo-dai Sagami continues to impress... Not only are they strong, but their clever play produces advantageous situations for them throughout the game. Their barely legal plays and words mess with the Jinko players... The game begins going in Jinko's favor once Ebumi joins the game, but the stronger Sagami team tries to take the game back by force!! Do the savage Sekizan and the rest of the Jinko team have any chance at winning?!".
- alleta-an-angel-who-loved-people-1 description "".
- allison-lillia-1 description "The story is set in a world with a continent split down the middle by a mountain range and a vast river. The eastern side is known as Roxche, and the western side is Sou Beil. The two sides have been at war for the past 130 years, though an armistice has been in effect for the past ten years. Wil, a young man from Roxche who enjoys reading books and has a photographic memory, is spending a leisurely summer vacation at his school's dormitory when his old friend Allison, a young girl his age who is now an Air Force pilot, arrives in a biplane to greet him after not seeing him for six months. The two take a drive together on Wil's motorcycle from school and run across an old man waiting on a bridge who is well-known in the area for telling false stories. They give him a ride to his home, and while there he tells them a story he claims to be true: that there is a treasure in the western region Sou Beil which could end the conflict between the warring regions. Before he can tell them more, a man who claims to be from the town hall takes the old man away, though Wil quickly notices that the man was most likely lying. Allison and Wil chase after them and find that the old man was taken away in a large plane. Allison and Wil steal a plane in order to find out where the old man was taken.".
- allison-lillia-10 description "While out early in the morning, Allison and Wil witness Chief Conductor Welch getting pushed off the back of the train by a masked man. When Allison pursues, the man jumps on the roof and disappears after the train passes through a tunnel. Allison and Wil inform the other conductors and Ker about the situation, and they enlist help from Major Stork too. Gautier Terol, the wealthiest man on board, believes he is being targeted due to a death threat he received the previous day, and suggests he stays isolated from the other passengers for the time being. They accomplish this by detaching most of the train's cars, leaving most of the passengers behind while the train heads down the mountain to get backup with Allison, her friends, Major Stork, and Terol with his bodyguard still on board. A military train catches up to them and begins firing on the train after Stork fires a few shots from his gun. ".
- allison-lillia-11 description "Stork gets the idea to use the alcohol to set the train's last car on fire and detach it in order to stop the military train from pursuing them. Allison notices an armored tank following them on the train tracks across the river, and Stork uses extreme persuasion to get the others to cooperate with him. Wil manages to shoot the tank with an anti-tank rifle and it cannot follow them any longer. Stork reveals to Wil that he is here to arrest Terol, and that he had to kill conductor Welch to accomplish this. Terol's bodyguard attempts to kill Allison and her friends, but Stork comes to their rescue. Upon entering Terol's room, they find him dead, apparently having committed suicide.".
- allison-lillia-12 description "Allison, Wil, Benedict, and Fiona arrive in Sou Beil, but Wil's suspicions about Major Stork remain. The next day, the four are instructed to dress nicely and Allison and Fiona walk out to find a limousine waiting for them. They are taken to a chapel where Benedict and Fiona exchange their wedding vows. When Stork arrives, Wil reveals his deductions that Stork is Allison's father. He did not die in the war, but rather exchanged name tags with his dead subordinate to bring important information to Sou Beil to avoid the war from taking a turn for the worse, resulting in an armistice between Sou Beil and Roxche. As everyone leaves, Allison tries to muster up the courage to ask Wil to live with her. However, he beats her to the punch by asking her himself. Allison kicks Wil to the ground and while she is on top of him, asks if she can kiss him (by doing so, they would be wed). ".
- allison-lillia-13 description "Allison and Wil are now married and living together in an apartment in the city. Allison's father comes to Wil and asks him to become a member of the Sou Beil intelligence agency that he himself is a member of, but Wil would have to create a new life and throw away his old one. After thinking for a long time, he informs Allison of his plans and she accepts that he has to do what he must do. Before he left, Wil got Allison pregnant, though he learns of this after he has left. Fifteen years pass and Allison is living in the same apartment with her daughter Lilliane, or Lillia for short. This day, Allison has a date with a man named Travas, though he is in fact Wil albeit with a different hair color. ".
- allison-lillia-14 description "At the start of Lillia's summer vacation, Treize arrives after traveling from Ikstova for twenty days by motorbike and brings her back home. That night, Allison informs her daughter that instead of mother and daughter going on a trip to Lartika, Lillia would now be going with Treize, though Lillia is initially reluctant about the change in plans. After arriving in Lartika, the two discover they will be staying in an expensive hotel due to Treize being a member of the royal Ikstova family. Lillia and Treize go into town, but quickly get lost despite having a map handy. A young boy approaches them and suggests they hire him to guide them around town and back to their hotel, which they agree upon. Once back to the hotel, though, a policeman intervenes and says that paying the boy for his services is prohibited by town law. The next day, Lillia and Treize take a ride on a sight-seeing plane flown by a retired military pilot. At that time, Travas informs Allison how an evil plan against Treize and his twin sister is brewing. ".
- allison-lillia-15 description "While flying in the plane, the pilot sees a plane from the local air force on the sea below and he lands to investigate. The air force pilot pulls a gun which causes Treize to pull out his own and is able to get away by flying the plane. In the air, two fighter planes appear and attempt to shoot down Lillia and Treize. Treize lands the plane and the two get out safely before it blows up from gunfire. Now lost, the two start walking through the dense forest back to civilization, and come across an empty cabin which they stay at for the night. In the morning, they find a man who is cooking breakfast for them; he turns out to be the owner of an orphanage. He lends his car to them so they can make it back to the nearest town and board a plane back to Lartika. ".
- allison-lillia-16 description "Lillia and Treize board the plane with the orphans, but an hour into the flight Treize notices the plane should have reached its destination already. When he goes to investigate with Lillia, he finds the crew jumping out of the plane with parachutes. Treize quickly heads to the bridge and regains control with the plane, and enlists the help of Carlo to make sure the other orphans are calm. When Treize tries to turn the plane, four fighter planes flank the seaplane and radio Treize and Lillia, telling them to leave the plane before they shoot them down. Just when Treize is out of ideas, Lillia indirectly gives him the idea to try to knock the planes down himself. ".