Matches in Latest (April 2026) for { ?s <http://purl.org/dc/terms/description> ?o. }
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- fairy-tail-8 description "Natsu finally knocks the wind out of Erigor's sails in a scorcher of a battle - but Fairy Tail's strongest team still has a war to fight when the death flute's dark magic plays an evil scale of epic proportions.".
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- fairy-tail-9 description "While traveling home with grumbling bellies, the team stumbles upon a deserted village with lots of yummy grub lying around, but Erza's gut tells her something's up. While she investigates, the boys chow on a forest full of odd fungus.".
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- fairy-tail-ova-1 description "Lucy heads to Fairy Hills to search for the person who posted a strange job request. Upon finding her, she reluctantly helps an old woman find something. Searching the dormitory all through the day, Lucy eventually finds what she was looking for after which she learns a surprising truth.".
- fairy-tail-ova-2 description "Lucy Heartfilia transfers to Fairy Academy, a school full of weirdos. Despite the strange events, people and the school they rival with, she grows to love this new academy over her former strict young ladies' academy.".
- fairy-tail-ova-2016-1 description "Returning to Magnolia Town and recovering their Guild's building, Team Fairy Tail A and B bicker over which team will have the privilege to make the other team do whatever they desire for an entire day, as per the bet they made on the first day of the Grand Magic Games.".
- fairy-tail-ova-2016-2 description "Some of the Fairy Tail members visit the hot springs for relaxation. Mavis joins the girls in their bath but reveals that she can only enjoy the atmosphere, not the qualities of the water. Erza calls over Natsu from the men's bath, causing the other girls to exit the bath in embarrassment, and tells him their problem. The Dragon Slayer immediately uses his Magic to drastically raise the temperature of the water, so much so that Mavis is finally able to experience the warmth to her great joy and excitement.".
- fairy-tail-ova-2016-3 description "Lucy's apartment becomes the venue for a Christmas party for some of her friends. But the celebration soon devolves into chaos as Erza forces the rest of the guild into playing the Guild Master's Game with her. Erza proves merciless as she orders her friends to perform embarrassing acts. Gray finally manages to avenge everybody and orders Erza to walk home naked at the end of the game. As she leaves the party, she runs into Jellal, who kindly covers her up and accompanies her home.".
- fairy-tail-ova-3 description "Natsu, Lucy, Gray, Erza and Happy are sent to the past by the mysterious Magic book, Memory Days. During their adventure, the group tries to avoid coming into contact with the people, afraid that they may affect the future. However, the group finds that their actions subsequently led to Natsu's scar and Lucy joining Fairy Tail.".
- fairy-tail-ova-4 description "Mavis is bored staying alone on Tenrou Island, so she decides to pay the guild a visit, unaware that the Fairy Tail members are going to the beach for a training camp, for which she decides to tag along as well. The group faces a lot of trouble that is caused by Natsu and Gray. That night, the guys get more than they bargained for when the girls get drunk. In response, they come up with a devious plan soon after.".
- fairy-tail-ova-5 description "During the Grand Magic Games, the Mages of Fairy Tail head to the popular resort known as Ryuzetsu Land, seeking to relax. While interacting with their friends and even members of other guilds, the crazy antics of Fairy Tail soon lead to trouble for everyone.".
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- fantasista-doll-1 description "Whilst riding the train to school, Uzume Uno finds a mysterious device slipped into her bag. Later at school, Uzume finds herself running from a supposed stalker whilst also hearing a voice in her head. Wanting to be safe, Uzume makes a contract to become a Fantasista Doll master, bringing forth one of these dolls, Sasara.".
- fantasista-doll-10 description "As Uzume remains uncertain over how to get Madeleine back, she receives a message from Anne, who challenges her to a game of poker for her remaining cards. Just as she goes to inspect the necessary equipment sent amongst a shipment of teas, Uzume's mother, Mikoto, stumbles across them first and decides to join their game, teaching Uzume some of the basics before they start. Mikoto gets a strong start against Anne thanks to her bluff. On the next round, Anne goes all in, but Mikoto manages to beat her hand with a stronger one, winning Madeleine's card from her. ".
- fantasista-doll-11 description "After returning Madeleine to Uzume, Komachi breaks a seal held on the dolls' memories, revealing that she was once their original master. Postponing the discussion concerning her motives til the next day, Komachi has the dolls stay at her place for the night, leaving Uzume restless. The next day, the girls and dolls meet up with Rafflesia and his partner Mikasa, who explain the origins of the Fantasista Dolls. ".
- fantasista-doll-12 description "It is shown how Sonnet was lost to Komachi when she pushed her out of the way of a speeding truck, her card become crushed as a result. As the battle between Uzume and Komachi begins, Anne asks Makoto for his help in reviving Sonnet. Uzume is soon joined by Kagami and Manai, whose combined show of friendship seems to resonate with Proto-Zero, who expresses her desire to live, making Komachi realises she has been neglecting other dolls whilst focusing on Sonnet.".
- fantasista-doll-2 description "Following an argument with Sasara, who wasn't happy with Uzume being dishonest about turning down an invitation by her classmate, Manai Hatsuki, Uzume stubbornly states that she wants to stop being the dolls' master and return the cards to where they came.".
- fantasista-doll-3 description "After beating back Manai's dolls, Uzume learns she had been brainwashed to attack them. Meanwhile, Uzume gets a little annoyed with Madeleine's insistance on helping out and urges her not to come out as much. Just then, they come across Kira Kazunari, another Doll Master who uses his dolls with little regard for their safety. Thanks to Madeleine's help, they manage to get out of the fight okay by sacrificing one of their support cards, whilst Shimeji helps pick out a seal for Uzume's device. ".
- fantasista-doll-4 description "Shimeji recognises one of Kira's dolls as Aloe and is reminded of her previous master who eventually abandoned her. As such, Shimeji starts behaving oddly, not wanting to get close to Uzume out of fear of being abandoned. Just then, the gang once more encounter Kira, who is capturing cards for the Mutual Dream Assurance Group in the hopes of retrieving a keepsake from his long lost love. When Aloe, along with Kira's other dolls, realise the folly of Kira's harsh treatment and announce their resignation, Kira plans to take them all out by having Aloe self-destruct. Aloe decides to sacrifice herself to save the others, but thankfully Uzume manages to use a repair card to restore her. Despite everything, Aloe decides to stay by Kira's side as she feels he wouldn't last without her, whilst Shimeji receives a gift from Uzume. ".
- fantasista-doll-5 description "Agreeing to join Manai's card club, Uzume discovers the girl that previously attacked her, Kagami Totori, is also a member. Kagami acts coldly towards her, but becomes less so after returning the Kunoichi card she had won earlier. After Uzume decides to ban the dolls from having snacks due to the damage it does on her wallet, the dolls decide to take up part time jobs, with Katia taking up a delivery job. Whilst trying to find her way, Katia meets Uzume's little sister, Miko, who helps show her the way, winding up being interviewed on a TV broadcast.".
- fantasista-doll-6 description "As Uzume takes everyone out after inadvertently waking up early on a Sunday, Akari worries about getting too close to her in the event that they be abandoned again. They soon meet a girl named Miina Rurukawa who acts like a doll, with her actual dolls acting as her masters. Later that night, Miko ends up discovering Uzume's dolls, but is too happy to see Katia to bother blabbing about it. The next day, Uzume meets Miina again, who explains why she chose to become a doll.".
- fantasista-doll-7 description "On her way home from school, Uzume is challenged by another member of the MDAG named Kiyoshi Kiyomizu, who overwhelms her dolls with his team's rugby formation, but she is aided by Manai and Kagami, who force Kiyoshi to retreat. Rafflesia gives Uzume a card that brings forth a special technique when master and dolls work together as one, but it appears to only summon random objects upon scanning. As Uzume trains them to work cooperatively, the objects soon take the form of pieces of a cannon, though they can't figure out how to use them, with Sasara placing the blame on Uzume. ".
- fantasista-doll-8 description "It is time for the culture festival, with many members of the MDAG looking to target Uzume for her cards. Among these are Rin, a ditzy fashion model who keeps placing second behind Komachi, and Jun, a director who is scorned when his experimental film isn't received well. During the festival, Kagami, who had been looking after Miko after she got separated from Katia, becomes worried when she loses sight of her. Hearing a PA announcement from Rin calling Uzume to meet her, Kagami goes herself and quickly beats all of Rin's dolls.".
- fantasista-doll-9 description "Kagami, who had joined the MDAG for information on the whereabouts on her missing brother, becomes cold towards Uzume again after she refuses to give her her cards. Uzume becomes conflicted over how to make up with Kagami without fighting her or relinquishing her cards. Meanwhile, Kagami, who is given a time limit for completing her requested exchange, also becomes conflicted over whether to betray Uzume or not. Kagami inevitably confronts Uzume in a battle between their dolls.".
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- fantastic-children-1 description "A man sits alone in his study surrounded by scrawlings and mumbling about a forthcoming apocalypse as we see a photo of a group of ageless young albinos called the Befort Children. We switch focus several times as we follow the Children throughout history - in Holland, where their attempts to convince a young boy called Conrad to join them fail after they send him a postcard depicting a strange image, to Sweden at the turn of the century, and to the South Eastern Islands where they arrive too late at the bedside of a dead woman named Serafine who has been painting the same image as on the postcard. Strangely, one of the Children, Mel suffers amnesia and panics, getting captured by the strange young man Duma and his cronies while the other Children escape. Fast-forward to 2012 in the Islands, and the roguish Toma practices his martial arts before discovering a young girl, Helga, lying on a statue silently. He visits his mother, a bogus fortune teller, and helps a young thief, Chit, escape his pursuers, before returning home to see Helga being taken away by some mysterious men...".
- fantastic-children-10 description "Cooks and Alice investigate Gherta's home and old laboratory, discovering her bedroom is entirely devoted to Conrad Rugen. After some more snooping around, they find their way into the GED research labs, where not only do they find evidence of their involvement with the aged scientists but of investigation into the Fragment scriptures. Meanwhile, Gherta faces the board of directors of the GED Organisation, attempting to stall over future OSL experiments despite her hypotheses about the Fragment - however, when the man funding her experiments makes his appearance, it appears that the GED Organisation is really not who she needs to be wary of. Back in the other two storylines, the Children continue to search for Helga, who decides that she cannot stay with Thoma forever - but given the contents of his dreams they may well".
- fantastic-children-11 description "Helga and Chit are caught up in a storm and rescued by a ship which turns out to belong to the GED Organisation - Gherta is on board attempting to trace Kirchner, who appears to still be "alive". Meanwhile, the Children track Helga to Kokkuri Island at about the same time as Thoma goes searching for her, and they decide to stick together in order to find her - however, they are unaware that Kirchner is coming closer to the research ship, and Shiberu is also on board.".
- fantastic-children-12 description "Kirchner starts to lay waste to the research ship in his attempts to reach Shiberu, but is attacked by the mysterious black entities that are after the Children, and we finally learn something about them. Agi's attempts to calm Kirchner and stop them is in vain, however, and the whole affair ends tragically. Yet now the Children and Helga are reunited, they decide to explain everything - particularly where they come from.".
- fantastic-children-13 description "The Children and the Intrepid Trio head back to Kokkuri, where the Children use a special machine to determine that Helga is indeed the reincarnation of Tina. They then actually reveal some details about what the heck is going on after all this time...".
- fantastic-children-14 description "A recap on what's happening so far throughout the series".
- fantastic-children-15 description "Germany, 1970. Gherta's visit to a museum dedicated to Conrad Rontgen affects her profoundly. Years later, she is confronted by Duma, who entrusts her with important research into the Fragments and some kind of machine. Duma himself appears to be acting on behalf of other, more insidious forces. Meanwhile, back in the main plot, Helga remembers lots of things about her past life as Seraphine. ".
- fantastic-children-16 description "Christina was a teacher in Spain in the 1700s. One of her students died tragically for her sake. Princess Tina of Girishia meets the half-human, half-machine Soran when she gets lost in the woods as a young girl. Fast forward some years, and Tina is nearly 16, and preparing to get married to Sesu, another young noble, until she falls in love with Soran instead. Meanwhile, her uncle, Georca, is plotting to overthrow the king, and the Children begin their fateful work on reincarnation.".
- fantastic-children-17 description "The Girishian scientists meet with the King to discuss a new form of energy for powering their civilisation via the Zone, but tragedy strikes when a terrorist attack on the King accidentally involves Tina. In a last ditch effort to save her life, they use OSL to revive her. The experiment is a success, but the King chooses to use the power of OSL to turn Tina into a living weapon. This news filters back to Georca, who then kidnaps Hiisuma in order to control her. Meanwhile, Tina goes to visit her estranged mother, but Georca has more machinations in store...".
- fantastic-children-18 description "Georca reveals all to Tina, whose anger leads her to open the Zone and transform into a living weapon. While she does lay waste to much of Girishia, the day is unsurprisingly saved, but not without cost and sadness for many.".
- fantastic-children-19 description "Georca takes advantage of the confusion to attack the palace. The Children try to save Tina, but discover that there are complications leading to only one real solution - transfer her soul to Earth. Yet tragedy strikes once more... Back to the present. While Helga deals with the sudden flood of new memories, Hiisuma gets himself into confrontation with Duma, Cooks plots to stop GED, and Thoma is left unsure what to do next.".
- fantastic-children-2 description "The Children visit Sweden in 1901, where Palza/Conrad is being awarded the Nobel prize for discovering X rays. Flash forward to 2012, and while Helga is incarcerated in Chikao, the Children investigate more into Serafine's paintings, but are attcked by mysterious shadow creatures. The Children part ways once again - some to find someone who they believe to be the reincarnation of Serafine, others to try and find Mel and Palza to deliver their memories to them. Helga and Chit escape from Chikao once more, while Thoma has srange nightmares and can't shake Helga from his mind. The Children, Helga and Chit all board the same train bound for the mainland, and Thoma is left with doubts in his mind...".
- fantastic-children-20 description "Dumas reveals the fate of the Children once they return to Girishia, but makes a bargain with Hiisuma over a solution to the problem whilst abusing his knowledge of Gherta. Armed with Hiisuma's information, Dumas attacks the Children and captures Helga. While Thoma has a bizarre reaction to Helga's revelations about her past lives, Agi and Soreto give chase to Gherta's old laboratories, where they face Enma once more and meet some familiar faces...".
- fantastic-children-21 description "Thoma and co give chase after Dumas to Kuril Island, where he reveals the tragedy of his past to Helga before taking her to Georca, who sets the final preparations for his return to Girishia in motion. Meanwhile, Gherta finally decides to confront her fears about Dumas' knowledge of her past, while Cooks and Alice resolve their search for the Children before beginning to deal with the GED Organisation and the mysterious stone once and for all.".
- fantastic-children-22 description "The GED Organisation prepares for the activation of the Ring, while the Girishian spaceship readies to leave Earth as Thoma continues to penetrate deeper within to find Helga. Hasumodai and Talrant are confronted with major setbacks in their quest as Dumas reveals the extent of his machinations, while Agi and Soreto confront Gherta as the pieces of her past begin to slot together.".