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- gekkan-shoujo-nozaki-kun-1 description "Chiyo Sakura, age 16, tells her crush Umetaro Nozaki that she is his fan, but he responds by giving her his autograph. She then says she wants to be with him always, so Nozaki invites her home and gives her some "beta work", which after several hours, she realizes she is doing inking for him. She realizes he is a shojo manga artist who is published in a magazine she has bought. Later, they think of romance ideas such as making a guy a delinquent but should obey the laws, and taking a girl home with a bicycle. Nozaki invites Sakura home but he has a tandem bicycle, so they see if any of the situations are conducive to romance. After seeing him interact with some cats, Sakura tries to confess her love again, but gets another autograph. Nozaki introduces Sakura to his friend. ".
- gekkan-shoujo-nozaki-kun-10 description "Repeated awkward attempts at love for this group and what could be more inspiring? Even more embarrassing it appears some people are catching on to who they are in Nozaki's manga...".
- gekkan-shoujo-nozaki-kun-11 description "Nozaki is up to his usual social experiments and this time Sakura isn't the only one being tricked and observed for writing research. This time the guys are the focus...".
- gekkan-shoujo-nozaki-kun-12 description "After numerous failed attempts at grabbing Nozaki's attention, it finally seems as though Sakura may have the perfect opportunity. It seems perfect in theory, but is it?".
- gekkan-shoujo-nozaki-kun-2 description "Nozaki introduces Sakura to his friend Mikoto Mikoshiba, a popular and flirtatious guy who Sakura soon learns is actually painfully shy and is often ashamed of his own words. He spends a session at Nozaki's place eagerly waiting for Sakura to ask him for help although he is too shy to prompt her. Sakura learns that Mikoshiba's artistic specialty is adding background decorations such as flowers, and she discovers that Mikoshiba is Nozaki's model for the heroine of his manga. Nozaki later asks Sakura if she has any friends who might fit in a shojo manga. Sakura introduces them to Yuzuki Seo, a girl who the guys discover has a habit of being insensitive and oblivious (not reading the atmosphere). However, she has an angelic singing voice, of which she is nicknamed the Glee Club's Lorelei. ".
- gekkan-shoujo-nozaki-kun-3 description "Mikoshiba introduces to Sakura and Nozaki his best friend, Yū Kashima, who is known as the school prince, but is actually a girl. She is a member of the acting club and is really popular among the girls. However, she is a bit dense and acts idiotic sometimes that her senior at acting club Masayuki Hori will scold and even physically beat her. After helping Hori paint some sets, Sakura discovers that he is the one who does backgrounds for Nozaki's manga. When Mashima sees Hori with Nozaki, she gets a bit jealous. Nozaki later has Hori and Sakura role-play some parts, during which Mikoshiba also gets involved. ".
- gekkan-shoujo-nozaki-kun-4 description "Mikoshiba asks Nozaki if he can stay over in order to seek his advice regarding girls, however the "girls" turn out to be heroines of a dating simulation game. As they try out the game, they realize that the protagonist's best friend, Tomoda, has been caring for him throughout his adventures, which prompts Nozaki to make a story about their friendship, which appears to Sakura to be a Boy's Love-genre story. Later, Mikoshiba is invited to attend a mixer but is too shy to know what to do there, so Nozaki and Sakura practice with him. ".
- gekkan-shoujo-nozaki-kun-5 description "When Sakura notices that Nozaki has his apartment in pristine condition she finds herself in panic that maybe he has another lucky lady he is seeking to impress, but what she discovers is even more irritating.".
- gekkan-shoujo-nozaki-kun-6 description "Nozaki gives Wakamatsu a gift to help him fight his insomnia, but what he doesn't tell him is that this gift may also be his worst nightmare...".
- gekkan-shoujo-nozaki-kun-7 description "Nozaki needs inspiration for his artwork so Sakura decides to take him on what she believes is a date, but a few awkward encounters at the mall later and she soon realizes otherwise...".
- gekkan-shoujo-nozaki-kun-8 description "Posing manga characters is a never-ending challenge for Nozaki, but two of his models may become a real life couple! Will this odd couple move past their differences and come closer?".
- gekkan-shoujo-nozaki-kun-9 description "Sakura and Nozaki find themselves living in a real-life manga, but while Sakura daydreams of romance it is no surprise to find that Nozaki is completely clueless.".
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- genei-wo-kakeru-taiyou-1 description "Akari Taiyo is a girl who takes after her late mother Hinata as an apprentice fortuneteller. She lives with her aunt and uncle, and her cousin Fuyuna Shinzaki, who is jealous of the attention Akari receives. One night, Akari has an apparent dream in which she is attacked by a giant plant monster, and sees herself as a magical girl killing it. When she awakens, she finds Fuyuna lying dead in her bedroom. The events of the previous day then repeat themselves; this time Fuyuna is completely absent, and Akari and her relatives appear to have no memory of her. Akari later goes to the fortune-telling house where she works to find it has been set ablaze by a middle-aged man, who transforms into a giant, flaming monster and attacks her. Akari transforms into a magical girl wielding the power of the Sun Tarot and fights back, but is overpowered and knocked unconscious. She is rescued by three other magical girls, who kill the monster and bring her out of the burning house. ".
- genei-wo-kakeru-taiyou-10 description "Luna, in her mutated form, appears before Akari and Seira, biting Seira in the neck, leaving her with a butterfly mark. After retreating back to Sephiro Fiore with Seira in tow, Akari helps Priscilla and Meltina escape from a battle against their counterparts. Akari is informed about Cerebrum from Laplace and Shrodinger, the messengers of the Leguzario organization that formed Sephiro Fiore, informing her that she will inevitably have to fight Luna. Akari asks Seira for her help, only to learn that the bite she took from Luna had sealed off her Tarot powers, leaving Akari the only one capable of fighting against the Daemonia. After fighting Daemonia for several days straight, Akari eventually comes up against Luna, barely managing to escape after Luna's human will holds herself back. Whilst visiting her mother's grave afterwards, Akari encounters a small girl who had allegedly lost her mother, barely avoiding running into another trap laid out by Cerebrum. As Seira hears rumors about a wolf in the mountains, Cerebrum uses his contacts to incite a mob to attack Sephiro Fiore, forcing Akari and the others to retreat. ".
- genei-wo-kakeru-taiyou-11 description "Akari and the others take shelter at Nagasaki's mansion, where Nagasaki tells Etia about her time with Hinata and Akari. Meanwhile Seira searches an old abandoned building and finds Luna with Cerebrum, who tells Seira that Luna had wanted her to disappear of her own free will out of jealousy over Akari. Cerebrum tells Seira that she'll be able to get back her powers if she kills Luna, giving her only a few hours before Luna wakes up. The next morning, Etia makes the decision to defy Leguzario and tell Akari the secret being hidden from her, that her father was someone infected by the Daemonia, with Akari herself being half Daemonia. After learning this, Akari goes to confront Cerebrum, who offers to save Luna and Seira in exchange for her coming with him, whilst Seira is forced to defend herself from the now awake Luna. ".
- genei-wo-kakeru-taiyou-12 description "Wanting to save Seira and Luna, Akari agrees to Cerebrum's conditions and is transported to a place called the Sephirothic Tree, where he intends to use a device called the Clessidra so that they can mate, returning Seira and Luna to normal in exchange. Inside the Clessidra, Cerebrum forces Akari to relive the day Fuyuna died,hearing her thoughts of hatred towards her over and over, until she loses enough of herself to be his. Arriving at the Sephirothic Tree, Seira and Luna face up against an army of tree Daemonia, which they manage to defeat thanks to the mysterious arrival of Ginka. Meanwhile, Akari, believing that Fuyuna became a Daemonia because of her, is hanging on to the last of her sanity. ".
- genei-wo-kakeru-taiyou-13 description "Etia and Ariel are given a key by Leguzario that will let them free Akari from the Clessidra, but only with the right timing. Meanwhile, it is revealed that Ginka was able to defeat her counterpart and break free from the dimension she was trapped in thanks to Akari. Back in the Clessidra, Akari is finally able to hear Fuyana's true thoughts, that she truly loved her but was overcome by her jealousy. Stating that she loves her too and accepting her destiny, Akari manages to overcome the darkness. As Cerebrum attempts to kill Akari, Etia and Ariel use the key to unlock their previously sealed powers, allowing them to break Akari free. After failing to lure Akari and the others into darkness again, Cerebrum transforms into his ultimate form, but all the tarot users unite against him, allowing Akari to break through and destroy him. Afterwards, as the girls head to an overseas Sefiro Fiore branch, Akari finds a note left behind by Fuyuna, encouraging her in her path to one day save everyone from the Daemonia. ".
- genei-wo-kakeru-taiyou-2 description "Akari awakens at the Sephiro Fiore institution, where the headmaster Etia Visconti tells her about the organization's use of the Elemental Tarot in their ongoing battle against the Daemonia, monsters that possess humans overtaken by negative emotions. Akari moves to the school and meets her new teammates: Seira Hoshikawa, who wields the Star card; Luna Tsukuyomi, who wields the Moon card; and Ginka Shirokane, who wields the Temperance card. During a seemingly normal day of lessons, the girls are dispatched to kill a Daemonia. As Akari fights the monster, she regains her memories of Fuyuna and loses her transformation out of shock, forcing Luna to help her retreat whilst Seira and Ginka finish their duty. Etia explains to Akari that those possessed by Daemonia cannot be saved, and that everything pertaining to that person's existence is erased once they are killed. Filled with anger and guilt, Akari runs from the academy and cries in apology to her aunt, who still remembers nothing of Funuya. Later, Akari spots a possessed man attempting to kill a happy father and son, and becomes conflicted on whether to act or not. ".
- genei-wo-kakeru-taiyou-3 description "Akari chooses to fight against the Daemonia to protect the innocent, but once again hesitates to finish it off. Priscilla Twilight and Meltina Melvis, wielders of the Fool and Magician cards, arrive to fight it. Akari hears the Daemonia's voice crying for help and stands against Priscilla and Meltina. The Daemonia escapes, and Akari is brought back to Sephiro Fiore and detained in a cell for her disobedience. The next day, Akari tells Etia and deputy head Ariel Valtiel Wescott about the voices she heard. The two hesitate to believe her, but let her out when she promises to fight again. Akari and her companions prevent the Daemonia from killing a kindergarten teacher and her students. Akari attempts to listen to the voice, which tells her that it no longer wants to kill and asks Akari to kill it, to which Akari reluctantly obliges. Akari accepts her destiny, though choosing to respect the wishes of those who are possessed, to Etia's approval. ".
- genei-wo-kakeru-taiyou-4 description "A young painter named Kiyone feels resentment towards a popular painter, Yume Hashiyagama. One night, Kiyone comes across a mysterious silver-haired fortuneteller named Cerebrum, who gives her a tarot card and tells her to be true to her feelings. The next day, when she sees Yume kissing the boy she has a crush on, she uses the power of the tarot card, which is revealed to be a Diabolis Tarot card that creates Daemonia, in order to have Yume killed by a truck and take her fame at the art contest with a twisted piece of her own. Meanwhile, Akari becomes upset at Seira, who claims only weak people become possessed by Daemonia, lamenting that she was unable to help Fuyuna when she needed it. Driven further by the Daemonia's influence, Kiyone begins killing more of the people who had looked down on her, at which point Akari and the others are called to face her. As they fight, Luna also becomes able to hear the Daemonia's resentful thoughts by touching Akari, with Seira killing it off before Akari can hear her true feelings. Afterwards, as Akari reads a journal left behind by Fuyuna, Luna states she is grateful to be able to hear the Daemonia. ".
- genei-wo-kakeru-taiyou-5 description "Ginka's father Yataro, who helps fund Sephiro Fiore's operations as thanks for helping his family out when they were in debt, comes to visit and invites the girls to a fancy party. Whilst there, Ginka and Yatarou hear about one of his old friends, Honda, who is facing financial struggles and is now in debt to loan sharks. That night, as Honda prepares to commit suicide, Cerebrum, this time taking the form of a young girl, gives Honda a Diabolos Tarot card that he uses to kill the loan sharks and escape his debt. The next evening, the silver-haired person instructs Honda to kill Yataro for possessing the Elemental Tarot user's blood, sending a wave of environmental hazards to attack him, but Akari and the others arrive to help him. Learning that the Daemonia is Honda, Ginka uses Akari's link to hear his thoughts, lamenting his weak heart. Realizing the only thing she can do for him is let him rest in peace, Ginka destroys the Daemonia. Being the only one left who remembers Honda, Ginka sympathizes with Akari's concerns. ".
- genei-wo-kakeru-taiyou-6 description "Seira helps Priscilla and Meltina fight a pair of Daemonia, commending their teamwork while stating she has never considered her own group a team. Later, a pair of schoolgirls, Minori and Hanae, encounter Seira and Ginka and befriend them. After Minori ends up misplacing her phone in Seira's bag, they meet with her again, during which time Minori undergoes an attack caused by her heart problems. As Minori is hospitalized, Seira recalls how her old friend, Manami, was killed by a Daemonia. Meanwhile, Hanae is lured by the power of the Diabolos Tarot card, using it to kill a compatible donor to allow Minori to have an operation. Back at Sephiro Fiore, Seira requests to join Priscilla's team, but Levi convinces her to give Akari's team one more chance. When she discovers Hanae has become a Daemonia, she agrees to use Akari's strength to listen to Hanae's voice, asking her to take care of Minori in her place. Seira hesitates to finish her off, but Akari convinces her that because they hear the Daemonia's voices, they must strengthen their resolve, allowing her to make the kill. With a hairpin Hanae bought with Seira the only thing left behind of her new friend, Seira gives it to Minori, who is able to undergo her surgery. Afterwards, Akari tells Seira about how she feels hearing the Daemonia's voice is important, while Seira confesses all of her insecurities to her. ".
- genei-wo-kakeru-taiyou-7 description "Etia and Ariel are informed that the wielder of the Lovers card in Sephiro Fiore's Moscow branch has disappeared. Etia decides to give the girls a day off, not wanting to concern them with this development so quickly. As the girls tour the city, Akari and Seira become more friendly with each other, though Luna appears concerned. The girls meet Akari's old fortunetelling mentors Mama Nagasaki, Lymro, and Hanayume, who let them spend the night at their new home. Mama Nagasaki reads the girls' fortune, and predicts that their future will be filled with hardship and destruction. The girls affirm that they will be able to overcome any challenges ahead as long as they are together. They return to the academy where Etia and Ariel are waiting for them, prepared to tell them of their next assignment. ".
- genei-wo-kakeru-taiyou-8 description "Etia reveals her findings concerning the Lovers user's disappearance to the girls, theorizing that if a Daemonia carrying a card that matches that of a tarot user is defeated, that user will disappear along with them. She begs the girls to flee should they encounter their counterpart. As the girls have conflicting opinions about what the right thing to do is, Luna, who desires to protect Akari at any cost, feels agitated when she seems to take Seira's side. Later, as the girls fight against another Daemonia, they come face to face with Temperance's counterpart card, which deals whatever damage it takes to Ginka, forcing them to retreat. Given some time off from action, Ginka visits Yataro, who assures her that she helps bring balance to her group. Ginka decides to face her counterpart alone, with the others helpless to do anything but watch as they defeat each other, vanishing into nothingness. ".
- genei-wo-kakeru-taiyou-9 description "As everyone in Sephiro Fiore becomes saddened and frightened by Ginka's disappearance, Luna is called by her butler to stay at her villa to rest. Whilst there, she recalls how her twin sister, Serena, disappeared one day, as well as remembering when she first awakened to her powers. As Luna contemplates her feelings for Akari, she is seemingly visited by her, making her feel a lot better. However, when Luna expresses her feelings to her, it is soon revealed that the Akari she has been speaking with is actually Cerebrum, who forces a Diabolis card into her body, transforming her into a hybrid of a Daemonia and an Elemental Tarot user. ".
- generator-gawl-1 description "After arriving in the past and defeating a Generator that followed them, Koji, Ryo, and Gawl go in search of information. Gawl runs off in search of food as Koji and Ryo hack into the city's system and find the lab where the thing that they have come to stop, starts. Gawl runs into trouble when he is caught staring into a fast food restaurant by Masami and is arrested when she accuses him of being the "fast food stalker." Koji and Ryo clear his name by making up a story about their orphanage burning down. They are given new IDs and find a place to stay, which to Gawl's disgust, is also the home of Masami. ".
- generator-gawl-10 description "As the guys search the lab for more clues on how to stop Ryuko, Natsume struggles with her existence and purpose, and writes a letter to the guys. Meanwhile, Masami is looking forward to the guys' return to the apartments by cooking up a feast. ".
- generator-gawl-11 description "After a great explosion, the guys rush to the outside of town only to find Natsume's pager. Ryuko Saito summons five Generators to take over the city. Gawl is so enraged that he challenges not only the Generators but Ryuko Saito herself. Koji, Ryo, and Masami get a ride from Kanae and Takuma, to see the action. ".
- generator-gawl-12 description "As Gawl's body interferes with the time stream, it becomes clear that the actions that the scientist guys have done are all related to the Third War and the creation of Kubere. Kanae and Takuma reveal their true identities, and the guys struggle with what else they can do, leading to their confrontation with Ryuko Saito, and their ultimate dependence on Gawl. As he sits on the edge of death, Gawl encounters Natsume one more time, as his friends try to revive him to change the destiny of the world. ".
- generator-gawl-2 description "The three guys get settled for their first day at Oju Academy, meeting some of Masami’s friends like pink-haired flower watering gal Natsume. They also meet the mysterious assistant professor Ryuko Saito, who secretly knows more about the boys than she lets on. Gawl gets some strange feelings, and while Koji and Ryo keep Masami occupied, Gawl confronts a Generator at a construction site. ".
- generator-gawl-3 description "Noticing that the school is full of cameras, Koji, Ryo, and Gawl hold meetings in the men’s room to strategize on how to break into the computer room. This raises the curiosity of Masami, who decides to tail the guys as much as she can, suspecting they are up to no good. But it seems like someone else is interested in knowing that the guys are hacking into the computer room, and they’ve sent a Generator to receive them. Can Gawl and the guys extract some secrets while holding onto their own secret identity? ".
- generator-gawl-4 description "Ryo has a disturbing dream about the Generators and his research with Gawl. He can’t concentrate in class and is excused. While his friends worry about him, Ryo takes the opportunity to sneak into Prof. Takuma Nekasa’s lab, and discovers not only his research progress but encounters the professor himself! ".
- generator-gawl-5 description "The boys experience their first school festival with all the fun, games, and food, courtesy of Masami, who is intent on winning the cooking contest. But her dreams are put on hold as Ryuko Saito appears and influences everyone to attend a biology symposium. Not only that, she intends to enter the cooking contest herself! Gawl in the meantime enters a fishing contest of his own with a mysterious character. ".
- generator-gawl-6 description "Natsume manages to get some tickets for Masami for an upcoming concert. But in order to go, Masami has to ask her boss to take the day off. Gawl offers to help do Masami's, but Masami doesn't trust him with that. Later on, Gawl battles a Generator, but the enemy escapes into the city. After some rooftop combat, they land straight in the alley where Masami and Natsume are! What will Masami and Natsume do as they encounter the creatures for the first time? ".
- generator-gawl-7 description "After visiting the baths, the gang walks through a park when they see another beam of light, signaling the arrival of another generator. Gawl escapes to fight him, and Masami goes back for her wallet, only to find out she's right in the line of fire between two Generators. Later, Masami confronts Gawl about his secrets, but the prodding drives him to move out!".
- generator-gawl-8 description "Ryo recaps the story of why they are on the mission to stop the Generators, going back (or forward in time) to their science days. ".
- generator-gawl-9 description "As Gawl continues to rest, Ryo and Koji confront Prof. Takuma Nekasa and deliver an ultimatum to cease and desist all research on the include cells. But Ryuko Saito reveals plans that make the professor disposable . ".
- geneshaft-1 description "Mika Seido is on her way to her new assignment. She arrives at Maracanan Station. There she meets an old friend, Sofia, who is like a big sister to her. The happiness of their reunion is cut short, however, when Hiroto Amagiwa enters the room. Since he’s a man, he’s heavily guarded. Mika recognizes him as the one responsible for the death of her best friend, Ryoko. She tries to get to him, but she fails due to the high security around him. Mika and Sofia then decide to head to the bar. There they meet two other members of their new team, Tiki and Mario Musicanova, who are brother and sister. Mika is amazed, because siblings are very rare in the genetically engineered society. Elsewhere, Lord Sergei Sneak IV is making preparations. With him is his Register, Sibyl. On the Ring, Mir, arguably the most perfect human in existence, is on a mission. She encounters some rebels who attack the Ring and barely escapes. Through the struggle, there's an explosion that does some damage".
- geneshaft-10 description "With little choices left, Mario decides to assassinate Jean. Will his plan work? ".
- geneshaft-11 description "Shaken by recent events, the crew struggles on. Tiki blames Mika for Mario's death. Even Beatrice grieves for Mario. Mika is told that Hiroto's chances of recovery are slim. Mir steals the Shaft and goes off to Ganymede to confront Sergei about his betrayal. Mika pursues her, but is unsuccessful in bringing Mir back. So Sofia is sent after both Mir and Mika. Meanwhile, Dolce finally finishes debugging the Shaft. On Niven Base, Mir confronts Sergei, who says he was waiting for her to come and everything is as planned. A new type of Ring appears in space and attacks the Bilkis. ".
- geneshaft-12 description "Oberus is closer than originally thought! It's housed on Europa, another of Jupiter's moons. Hiroto wakes from his coma and tells them to scan the surface of Europa. He then gives orders to attack it. Beatrice breaks down and leaves the bridge. Meanwhile, Sergei tells Mir that humanity is nothing more than a "bug" in the universal program. A bug he will eliminate. When Hiroto orders Sofia to use the Shaft, she refuses. So Hiroto uses the Shaft to teleport himself to the surface of Europa with a bomb. Mika sets off to get him back. And Sergei has his own plans to stop Hiroto. ".
- geneshaft-13 description "Rings begin to appear around the sun. The rings cover the sun in an attempt to extinguish it, following Oberus' final program. Mir intercepts Mika and they fight, Shaft to Shaft. However, Mika finally wins out and convinces Mir to return to the Bilkis to be with her friends. On the moon below, Sergei lectures Hiroto about how human DNA has too many errors. He says that it cannot be cleansed, so he's going to destroy all humanity. Hiroto fights Sergei, but it's going to take Mika to finally settle the score and humanity's fate. ".
- geneshaft-2 description "Maracanan Station is damaged and falls out of orbit. Will the people on board survive? And, can Mika and the others save the day? ".
- geneshaft-3 description "Now that everyone is aboard the Bilkis and the S-Mission has begun. Sergei orders the Ring destroyed. Mika, meanwhile, is selected to pilot the Shaft, with Sofia acting as the backup pilot. It's a dangerous mission, as the Shaft is still very buggy, and no one is really sure how to operate it. Onboard the ship, the squabbling between the debuggers and the operations staff gets out of hand. The other members of the mission, Tiki, Mir, Remmy, and Mario, can only watch and wait. Things start to look even worse when the Ring notices the Shaft and scans it. ".
- geneshaft-4 description "When Captain Amagiwa and the others are attacked by a Ring, can Mika and the others defeat it? ".
- geneshaft-5 description "The Bilkis has been boarded by a Ring that can copy human form. When it copies an individual, it drains them of blood and leaves them in a comatose state. Once this Ring is discovered, a shipwide search begins. Mika encounters Hiroto and believes that he's the Ring. To prove his identity, he relays details of the incident in which Ryoko died and he survived. ".
- geneshaft-6 description "A strange vessel is detected and taken aboard the Bilkis. It turns out to be a space shuttle from 21st century Earth. Three male astronauts are alive inside. The crew of the Bilkis regards them as primitives, little better than Neanderthals, as they come from the time when humanity almost destroyed itself. However, Mika takes pity on them and tries to befriend them, sneaking them around the ship. But the astronauts may prove the fears about them true. They storm the bridge and take it by force! ".
- geneshaft-7 description "The Ring that took the astronauts now attacks the Bilkis. Even worse, Beatrice is still unconscious from when the brain shut down from information overload. Hiroto passes out in the middle of the battle, and Mario assumes command of the Bilkis. Mika battles the Ring alone in the Shaft, but Mir suddenly switches positions and takes the main driver's seat. Before she can do anything, though, a script executes. The Shaft performs a new, incredible maneuver that destroys the Ring. Unfortunately, this only leads to the appearance of multiple Rings! ".
- geneshaft-8 description "The crew of the Bilkis has been declared traitors by the I.E.O. To make matters worse, the I.E.S.A. fleet is pursuing them. With Captain Amagiwa still unconscious, the role of captain falls upon Mario. Meanwhile, Remmy's true nature is revealed: She's a terrorist working to restore the "natural" order of things. And she's working for Sergei! She announces this to the entire crew of the Bilkis. Mir doesn't take it well. They're both out to destroy the Council of Elders and the I.E.O. But Sergei's plans go even further than that. When she finds out what he really plans, will she turn against him, even at the cost of her own life? ".
- geneshaft-9 description "The I.E.S.A. fleet arrives. Mario bargains with the fleet commander, who's an old friend, to buy the ship a little more time. But there's a wild card in the deck. Jean Gadot, who harbors an intense hatred of Mario, decides to take matters into his own hands. He stages an "accident" in which the fleet commander's ship is destroyed. Will his plan succeed? ".
- genesis-climber-mospeada-1 description "At the start of the series, the Second Earth Recapture Mission from the Mars Base is sent to invade an Inbit-dominated Earth. Hopes are high, the new soldiers are freshly trained, with new weapons and a will to win back the cradle of the human race. Their efforts meet with limited success, and their strike is utterly defeated leaving only a few scattered remnants. One of these remnants is a lone soldier named Stick Bernard, a man who is out for revenge against the Inbit. Armed with only a Ride Armor, a holographic recording of his dead fiance, and a scavenger named Rey he meets along the way, he begins his battle to destroy the Inbit.".
- genesis-climber-mospeada-10 description "The rag-tag group of freedom fighters arrive at the fallback point of the Mars Base Recapture Missions. Unfortunately, the Inbit had arrived earlier and all that remains the invasion force is only a scattered hulks and corpse of ships, mecha and men. Stick was counting on this group is shocked and begins to lose hope in the mission. While on a scouting mission, Houquet and Rey find a naked woman who appears to be a battle survivor. In actuality, she is an agent of the Inbit Refles, engineered to spy on the freedom fighters. Houquet and Rey take her back to their camp. Yellow and Jim find several new fighters to add to their arsenal, and get to try them out against an Inbit patrol. Stick realizes that others are relying on him and enters into battle, destroying the Inbit patrol.".
- genesis-climber-mospeada-11 description "A mountain range lies between Stick's group and Reflex Point, a mountain range with an Inbit base right in the middle of it. The group finds that there is a "secret route" through the mountains, but the map that indicates it costs quite a bit of money. Stick's group reluctantly looks for ways to make money. Yellow Belmont has a brush with his past, and we find out why he dresses up like a woman. His lost love is the fiance of the seller of the map, and she tells Yellow that the maps are fakes. There is more human betrayal in this episode, along with some brushes with death. In the end, Yellow's lost love stays with her fiance, and Yellow and the rest of the group trudge on to Reflex Point. ".
- genesis-climber-mospeada-12 description "After receiving a real map of the mountains, the rebels find that the only way through the range is through the Inbit. Stick devises a strategy to attack the base, with some very useful help from Rey. Rey and Mint sneak into the base, and attempt to knock out their energy detector. Stick orders everyone out of the base while he single-handedly destroys the base and the Inbit troopers.".
- genesis-climber-mospeada-13 description "While camping inside a cave during a sandstorm, the group begins to bicker. Rey ends up being the object of everybody's anger because he gives water to Aisha that no one knew he had. Rey takes the criticism poorly and braves the sandstorm to find more water. Unfortunately, the sandstorm blinds Rey and he falls into a sand pit and has a hallucinatory dream. He gains insight into the Inbit's plans of the domination of the universe. Aisha is Rey's guide through his hallucinatory adventure, but Rey doesn't make the connection between the Inbit and Aisha.".
- genesis-climber-mospeada-14 description "The journey to Reflex Point takes Stick's group through a jungle near a giant Inbit stilt hive. This jungle is inhabited by a primitive tribe of people who worship the gods of the river, and believe that the rebel group has angered the river god. Meanwhile, the Refles creates a new type of Inbit mecha meant to provide heavy resistance to the Earth people. She begins to deploy the prototypes in an effort to attack the freedom fighters. The rebel band helps the river tribe defeat an Inbit patrol and please their river god. They then slip under a huge Inbit hive in rafts. This saves immeasurably on energy cells and keeps the Inbit from detecting their energy use. However, the freedom fighters are in low spirits after leaving Mint behind to marry McGruder, a tribal prince.".
- genesis-climber-mospeada-15 description "In a devastated city, Stick's group is driven into the subway by the Refles' new mecha, the Gamo. What's more, they are sealed inside a small section of subway by the Refles' constant effort at their destruction. The Refles is not sure that the freedom fighters are dead, so she orders her Iigaa's to dig through the rubble. Tensions run high with the buried alive, what with the recent loss of Mint. Jim snaps and starts fights with both Rey and Stick. Jim's blow-up causes several people to think, especially Rey and Houquet. They decide to leave the group together, in hopes to find more people and possibly provide a little rest and relaxation for the group. However, deep down they both know that when they leave they are never coming back. Eventually, Rey engineers a nifty little escape, and the group escapes their would-be tomb. To their surprise, Mint is waiting for them near the other vehicles. The group is happy, but Rey and Houquet still decide to leave. Jim, Yellow, Aisha, and Mint decide to stay with Stick and keep fighting the Inbit. At the last moment, Houquet and Rey turn back and rejoin the group. The ordeal meant to split apart the group ended up unifying it, and Reflex Point is not far away.".
- genesis-climber-mospeada-16 description "The group of freedom fighters are at the northern tip of what was once called "South America." They devise a plan to cross the body of water between the two continents, using old gasoline driven ships that they found mothballed in a local shipyard. The rebels busy themselves with their preparation for the crossing. The Refles is also busy. She has finally found the perfect life form to dominate the Earth: the human being. She immediately creates a Solugi (humanoid inbit) prince and princess of the Inbit named Batra and Sorji, respectively. The Refles sends her children to combat the rebels that have corrupted her secret agent, Aisha the female who the group has adopted and has no memory of her past. . However, Sorji has similar problems to the lost secret agent. Human emotions are her downfall, and cause her to hesitate when it comes to destroying Yellow. The beginnings of love occur between Sorji and Yellow Belmont. Eventually, the rebels' cunning and courage fight off the Inbit and they make it to the northern continent.".
- genesis-climber-mospeada-17 description "After crossing the Gulf of Mexico, the freedom fighters find themselves in a snowy mountain range. Thinking that they have eluded the Inbit for the time being, Stick's group is in high spirits, joking and eating one of their few decent meals. They do not realize yet that Aisha is an Inbit, and that the Refles is using her to track the rebels. Unfortunately for the group, Sorji also finds herself and her gurab seconds in the mountain range, stalking the rebels. She is desperate to make up for her hesitation earlier, but finds that she cannot hurt the rebel known as "Yellow." She orders her troops to attack the group, and orients herself on the leader of the group. The sudden attack splits up the group, separating them from their mecha. Their only hope is to utilize their snowy surroundings against the Inbit. Sorji confronts Aisha for the first time, and the Refles telepathically tries to bring her child back to the hive. However, she is unsuccessful, and Sorji is surprised by the appearance of the other freedom fighters. Stick's group moves on, Aisha trying to forget the strange experience, and Yellow quite a bit suspicious of the Inbit pilot, it almost seemed she knew Aisha.".
- genesis-climber-mospeada-18 description "From the mountains to the desert. A few small towns are eking out a meager existence in the shadow of a huge Inbit transmission tower. Stick and the other rebels, still on their journey to Reflex Point, must find a way around or through the Inbit hive. Unfortunately, some members of the group have other things to deal with as well. Stick and Rey are captured by a local police force, and a local thief force steals their Ride Armors. Yellow and Aisha are taken in by some equipment wholesalers who just happen to be comrades of the thieves who stole Stick and Rey's Ride Armor. It turns out that these thieves are ex-Mars Base soldiers, who fought against Inbit right after they captured the Earth. They quit the service, they had seen too much war. By the time Stick finds the thieves, Yellow has heard their story and forgiven them for their cowardice. Stick does not forgive them so easily, they earn his respect only when they show up in a battle against the Inbit, when they sacrifice their lives to destroy the hive. It is a haunting episode, filled with duty, love, remorse, and forgiveness.".
- genesis-climber-mospeada-19 description "Out of the desert, and back into the mountains. The cold has dowsed the spirits of the freedom fighters, just as the constant fighting has. Luckily, while passing through a high mountain pass, Rey finds a huge city buried under an ice canopy. The city provides both an escape from the cold and an escape for the war with the Inbit. The group splits up and enjoys the lost city, which they discover was called Denver. Stick and Aisha find that they have a great attraction between them and Rey and Houquet find that whatever is between them is something bordering on hate. Mint is in heaven, she finds a new dress and a whole stockpile of peppermint candy. Jim and Yellow discuss the current trend in Inbit mecha, how they keep getting better and better. The escape from the war is not as complete as the group expected. Batra, the Solugi Inbit prince, is hot on their trail. With a few of the new Gamo's, Batra attacks the rebels unaware. Only by bringing the city's icy shell down can Stick's group stop the attack. As the group leaves the crumbling city, Jim sets off a tremendous explosion, destroying the city, and hopefully the Inbit inside.".
- genesis-climber-mospeada-2 description "Stick and his new partner Rey travel to an island city, entering despite several warnings from the cities ex-inhabitants. They meet a young girl named Mint who leads them to a neighboring island to look for other soldiers. Meanwhile, Stick and Rey's contact within the city conspires with the Inbit to provide their capture. The battle is hard, and it looks as though Stick, Rey, and Mint are done for. From out of nowhere a single red Ride Armor trooper appears and helps them fight off the Inbit Gruab Seconds. The Ride Armor trooper disappears as quickly as she came, and Stick and Rey discover that the people of this "Lost City" conspire with the Inbit in return for peace. Stick and Rey leave disgusted, and Mint joins the battle.".
- genesis-climber-mospeada-20 description "The rebels are forced to sneak around a deserted town while Mint mourns her destroyed birthday plans. Batra is near, and is easily tricked into retreat by a gadget of Yellow's. Stick and the others use the break in the Inbit threat to throw a birthday party for Mint. Mint gets everything she ever wanted: a cake, a big jar of peppermints, a new dress, a fireworks and airplane show, and most of all, she has a family. And although she would never admit it, that is exactly what she wanted. This celebration is hardly just a gift for Mint. It was also a welcome bonding opportunity for the group.".
- genesis-climber-mospeada-21 description "The gang is close to Reflex Point, but they have to deal with a local problem first. A seeming madman is killing all of the soldiers in the sector, and Stick's group vows to end his killing spree. However, after Houquet and Rey have a run in with a mysterious man called Rainy Boy, they begin to doubt the legend of the random killer. The posse assembled to bring down Rainy Boy brings also the wrath of the Inbit, and Stick's group see the awesome power of the Inbit, and how lucky they are to have gotten so far. Houquet convinces Rainy of the error of his mission and he dies while saving his new friend. Conversation with Rainy Boy provides insight into his psychosis, and also insight into the limits of human friendship. The group presses on. They can feel how close they are to Reflex Point.".
- genesis-climber-mospeada-22 description "Stick's rebel group is only a day or two away from Reflex Point, but they are badly in need of energy. They stop off in the remnants of New York City. Posing as homeless people, Rey, Yellow Belmont, and Mint find the local Inbit energy cell storage. The group decides to steal some energy cells. Unfortunately, Mint drops some hydrogen canisters, alerting the Inbit to their presence. They are only saved by a would-be actor, who convinces the Inbit that a stray cat was the cause of the commotion. Meanwhile, under pressure from the Refles, Batra decides to destroy all of the inhabitants of New York City. Sorji tries to stop him, but decides to use the situation as a chance to speak with Aisha. Again Aisha refuses to acknowledge that she is an Inbit. Stick, Jim, and Houquet are the only ones close enough to mecha to fight Batra and his troops. Yellow stages a concert to give hope to people, and the group is rejoined. Amazingly, the small group of freedom fighters stage a successful counterattack against the Inbit, destroying the local Inbit hive and freeing New York.".
- genesis-climber-mospeada-23 description "As the title says, the freedom finally reaches Reflex Point, ready for their assault. However, they are a little late for the assault. An advance force from the Third Earth Recapture Mission had attacked earlier, and by the time Stick's group arrived, they had already been defeated. The ground around Reflex Point is littered with both destroyed Inbit and Mars Base mecha. At first, there are no survivors. Suddenly, a single Ride Armor rider appears, carrying a camera where her gun should be. She is Sue Graham, assigned to document the battles with the Inbit. Stick's group is horrified to find out that she filmed her comrades' destruction without lifting a finger to help them. Eventually, she seems to come around, and proposes a plan to fight the Inbit. Stick realizes that her plan to destroy the Inbit is actually just a plan to get some great camera footage of more Mars Base mecha being destroyed. The freedom fighters surprise her, and come out of the battle as victors. During the battle, Graham is mortally wounded. She dies after realizing her mistakes. Sue Graham is not the only casualty. During the battle, Aisha receives a cut on her arm. Where red blood should be flowing, only green blood appears. At that moment, standing next to an Inbit Solugi bleeding green blood, Aisha and the rest of the group realizes her true identity. Aisha runs off crying, and the others stand and watch, wondering if they will ever see her again.".
- genesis-climber-mospeada-24 description "The battle for the Earth begins. Ground troops from the newly arrived human forces have linked up with Stick's band of freedom fighters. Jim has been reinstated in military. All is ready for the attack. A lot happens during this episode. During the fight, Rey professes his love for Houquet, which she returns. Yellow's Legioss is hit by an Inbit energy bolt, and is saved from destruction by Sorji. The rebels are led to the Refles by Aisha, and the Refles explains her plans. The episode ends with Stick vowing to destroy Batra, and the others are left inside Reflex Point with the Refles.".
- genesis-climber-mospeada-25 description "The final episode of MOSPEADA picks up where the last left off. Stick is fighting Batra, and is shot down. Meanwhile, Houquet and Rey climb in their Legioss's, and decide to help Stick out. Jim and Mint vacate the battle scene, Jim is a ground fighter, and the ground attack is over. The Refles decides to leave the Earth, and take her children with her. Yellow agrees to help Sorji fight off the attacks until the Refles can leave. Stick finds his TREAD Armo-Bomber, and destroys Batra. The Refles leaves in a ball of fire, destroying the remaining Mars Base forces left in orbit. Yellow stages a concert, in which he reveals his true identity. Sorji was left behind, and she is at the concert to cheer Yellow on. Houquet and Rey leave to start their lives together. Jim, Mint, and Aisha drive off to start a farm. Stick flies back into space to return to Mars Base.".
- genesis-climber-mospeada-3 description "Stick, Rey, and Mint happen upon a frontier town, run-down by the constant wars and apathy. A famous singer is performing at a local club, and the group walks in on a rather heated criticism of her performance. The local riff-raff are restless, and have chosen the famous singing star Yellow to torment. A woman, a customer of the club, intervenes in the dispute, causing the wrath of the thugs to fall upon her. She is able to handle herself, and more importantly, her attackers. Stick notices it was she who rode the red painted Ride Armor and saved their lives in the previous episode. The thugs, dealing with their defeat by Stick, Rey, Mint, Yellow, and Houquet Eroze the Ride Armor rider decide to kidnap a local man. His friend, though he has a sordid past with Mars Base, decides to join forces with Stick's group to rescue his friend. The rescue operation is noticed by the Inbit, and Stick realizes that this deserter, named Jim Austin, has a lot to offer his makeshift team, most notably a well-armed and maintained Legioss Armo-fighter. Jim decides to join Stick's group, as does Houquet and Yellow, who reveals that she is actually a he named Yellow Belmont: a disguise meant to shroud his attacks on the Inbit.".
- genesis-climber-mospeada-4 description "The team is learning to live and fight together. Some people rub others the wrong way, especially Houquet and Rey. While getting supplies, Stick, Houquet, Mint, Rand, and Jim are ambushed by Inbit. Stick realizes that he needs the Legioss to battle this squad, but is afraid to indicate their campsite by making a straight line to the armo-fighter. Yellow Belmont patiently waits by the fighter while the rest of the group fight the Inbit. Rey reveals both his survival skill in the episode, along with his excellent reasoning. He catches fish and helps the group to deal with the horrors of the wild, namely leeches. He also discovers that the Inbit can sense the use of active military hardware. This enables the team to elude the Inbit by using only the minimum amount of energy. With the help of Yellow, Stick finally reaches the fighter and destroys the Inbit patrol that has been tailing them.".
- genesis-climber-mospeada-5 description "Stick's group of makeshift freedom fighters stages a raid on an Inbit HBT cell store to replenish their own supplies. This human-run Inbit reserve is drawn off-guard by a huge concert by the famous Yellow. Stick, Houquet, and Rey infiltrate the storage complex armed with rope and an ancient map of the building and it's secret passages. No plan is ever perfect, and Stick, Houquet and Rey find themselves locked in a sealed room, filling slowly with water. Eventually, they get out, but Yellow has postponed the end of her concert too long, causing the city guard to get nervous. When the robbery is discovered, the Inbit arrive. But with a replenished supply of fuel cells, Stick's group scores an easy victory.".
- genesis-climber-mospeada-6 description "Houquet withdraws from the group more and more, until she finally leaves during the night. Rey follows to see what she is up to. Stick knows that they left, but decides to let them go. Rey follows Houquet to a cavern that surrounds a city. Houquet is at home, through a series of flashbacks and conversations, and remembers why she left and the people that made her leave. Her days in a street gang haunt her, and she confronts the members of a rival gang who beat her severely. This episode is filled with excellent character development for Houquet, and some depth is added to Rey's character at the same time. Stick decides to look for Houquet and Rey, and ends up tangling with the Inbit. Once again, Houquet saves Stick from certain doom, and puts her abusers to shame at the same time. Rey helps Houquet to see her mother one last time, and they are on their way, and she makes a vow to herself to stay with the group of freedom fighters, who have become her family.".
- genesis-climber-mospeada-7 description "Stick's group of fighters continues on their journey to find the Inbit's main hive, making a stop in a small town at Jim's urging. Jim made a promise to a friend he had in his unit, who died in an Inbit attack during the First Earth Recapture Mission. His promise was to deliver a book to his friend's father who lives in this town. The group gets behind Jim's effort and his happy to spend a little time in a small town. Unfortunately, the townspeople don't feel the same way. The group begins to notice that the townspeople are giving them the runaround. Eventually, after some of the group gets kidnapped, Jim forces an explanation out of the mayor. It turns out that the father of Jim's friend tried to keep the townspeople out of the war with the Inbit. He wanted them to leave the fighting to the soldiers. The townspeople wouldn't stand for the interference. In the end, they killed the peacemaker. Jim is disappointed, and ends the episode in a melancholy mood. He decides to keep the book to remember some of the things that the father of his friend stood for.".
- genesis-climber-mospeada-8 description "The group comes to a settlement of soldiers led by the legendary Colonel Johnson, leader of the famous Mars Base Angel Fang unit. It is not a military outpost, but rather a safe place where they come and relax. Apparently, the Inbit leave the city alone due to the number of soldiers encamped there. In Stick's dealings with the Inbit, he had seen no such fear. He doubts the party mentality of the town. But Stick awe of his hero is greater and agrees to go along on one of Johnson's missions and is ambushed. Rey and Houquet confront a returned Johnson about what happened to Stick, and he agrees to take them to look him. Quickly they are ambushed by the Inbit, but Houquet arrives in a nick of time to save Rey, only for the pair to be forced to split up. Rey stumbles upon a meeting between a humanoid style Inbit and Johnson, where the war hero receives some HBT cells. Rey realizes the connection, Johnson trades his soldiers for the fuel, coming back a hero every time. Upon confronting him, Johnson tries to justify his actions as keeping the civilian population safe. Stick is found alive and well, and is none to happy to listen to Rey's story. As the Inbit attack again, Johnson sees Stick is alive and learns that he was betraying those who believed in him. He borrows the group's Legioss and quickly defeats the aliens, but not before he is mortally wounded. He sees the error of his ways just before he dies in Stick's arms.".
- genesis-climber-mospeada-9 description "While scouting out a new campsite, Stick, Rey, and Mint fall into one of the Invid leader's "Genesis Pits" where she is doing strange experiments. Dinosaurs, monsters, Invid, and possession are all part of the evolutionary experiments conducted by the Inbit leader, the Refles. Rey figures that the Refles is trying to figure out what the dominant species on Earth is and how she can exploit it. Stick and Rey find out, through the Refles' possession of Mint, that the Refles plans to exterminate the humans in favor of the Inbit's ultimate life form.".
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