Matches in Latest (May 2026) for { ?s <http://purl.org/dc/terms/description> ?o. }
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- hikari-no-densetsu-19 description "".
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- hikari-sasu-sora-e-1 description "".
- hikari-to-mizu-no-daphne-1 description "Maia gets rejected by the Ocean Agency, gets chased out of her house, can’t find a job that offers room and board, gets her wallet stolen and gets taken hostage by a bad guy and then shot.".
- hikari-to-mizu-no-daphne-10 description "The girls go to Siberia City where slave traders kidnap Shizuka. Maia has no recollection of being in Siberia before but knows the fastest way to intercept the fleeing kidnappers.".
- hikari-to-mizu-no-daphne-11 description "When Maia passed a Loral Tree it sparks an odd feeling. Maia tells the girls about her past. The gang spends an extra day in Siberia looking for clues about Maia’s past.".
- hikari-to-mizu-no-daphne-12 description "The 100-year anniversary of the underwater cities raising to the surface is celebrated. The 100-year memorial service for the city of Elpida is also held. Maia, Tsukasa and Millie have a race to show off the Ocean Agency's new hovercraft.".
- hikari-to-mizu-no-daphne-13 description "Wong, Chang and Lee along with their rescuer, Mai, seek revenge on Nereids for putting the three brothers in prison. Nereids confiscates the submarine Mai stole.".
- hikari-to-mizu-no-daphne-14 description "The submarine is costing a fortune just sitting around. The crew goes out looking for work and Maia finds them a job. The job will be used as a training mission. Maia and an old man go looking for a sea monster. The Yomogi-1 is disguised as a sea monster.".
- hikari-to-mizu-no-daphne-15 description "A grade-school boy runs away from home and Maia is sent to Siberia to find him. The branch manager in that city is holding a grudge against Rena. A mechanic is paid off to sabotage the private jet of a wealthy CEO then murdered. Terrorists take over the wave negation towers in Kamchatka.".
- hikari-to-mizu-no-daphne-16 description "Maia and the boy are caught in the plot to kill a wealthy CEO. Rena and Shizuka track down the people behind the plot. Maia must pilot and land an aircraft carrying 1000 passengers in the confines of a very large water holding facility.".
- hikari-to-mizu-no-daphne-17 description "Yu finds an abandon baby at her door. Who would do such a thing? Gloria is against taking the child to the police.".
- hikari-to-mizu-no-daphne-18 description "Shizuka’s heart deals with an injured con artist. ".
- hikari-to-mizu-no-daphne-19 description "Mai, Wong, Chang and Lee steal the Agnus, the name they gave the submarine, back. Maia gets taken hostage in an attempt to stop them. Plans for a less than lethal recovery by Nereids goes awry. Maia rescues the treasure hunters from a potentially watery grave.".
- hikari-to-mizu-no-daphne-2 description "Maia is involved in a detainee exchange that goes bad. The housing agency confiscates all her belongs. She joins Nereids the all-around service provider.".
- hikari-to-mizu-no-daphne-20 description "The stress of almost certain death in her rescue of the treasure hunters triggered Maia to remember an event from her past. She goes to Siberia to look for the time capsule she and her big brother buried under a Loral Tree.".
- hikari-to-mizu-no-daphne-21 description "Maia is distracted by the return of her memories that lend to her poor performance on a mission to return a kidnapped girl captured by slave traders. Shizuka is seriously injured as a result of Maia’s lack of concentration.".
- hikari-to-mizu-no-daphne-22 description "A band of slave traders captures Maia. The same traders Nereids raid ruined. Millie and Tony Long, a guy that has appeared watching Maia from the shadows many time in previous episodes, save her. As Maia recovers she dreams of her past in the city of Elpida. Tony confirms Maia is the soul survivor of the city. The information branch of the Ocean Agency then kidnaps Maia to insure she can say nothing about past events.".
- hikari-to-mizu-no-daphne-23 description "Maia is told the reason behind her false memories. Tony tells the girls of Nereids about Maia’s capture. Shizuka, Yu and Gloria quit Nereids on account of Rena’s apparent cold-heartedness. Tsukasa returns from Greenland City and is immediately taken by Shizuka to help rescue Maia from the Ocean Agency.".
- hikari-to-mizu-no-daphne-24 description "Kevin forwards the coordinates of Elpida to the Yomogi-1. Tony gives Mai, Wong Chang and Lee the use of an attack sub. The Ocean Agency trails the Yomogi-1 to Elpida. While the treasure hunters chases off the Ocean Agency’s pursuit vehicle. Maia descends into the shell of the city proper. Once inside memories flood her mind. Suddenly she recalls the outbreak from the biological facility. She finds the time capsule she and her brother buried and then realizes the person that raised her as her grandfather was really her older brother.".
- hikari-to-mizu-no-daphne-3 description "Maia and Shizuka solve the mystery of the Martin’s missing matrimony money. Trouble lies in wait for Rena in the form of a blonde woman.".
- hikari-to-mizu-no-daphne-4 description "".
- hikari-to-mizu-no-daphne-5 description "Maia gets introduced to a martial arts expert, Yu Park. Rena and detective Yagi get taken hostage on a cruise ship. Yu gets reinstated as a Nereids agent after serving 90 days in jail and saving detective Yagi.".
- hikari-to-mizu-no-daphne-6 description "Maia gets partnered with Gloria and Yu and discovers the tense relationship they have. Car thieves kidnapped Maia as Yu and Gloria chases a suspect truck.".
- hikari-to-mizu-no-daphne-7 description "The branch manager’s daughter discovers he has been lying to her about his role at work. The gang catches a group of poachers.".
- hikari-to-mizu-no-daphne-8 description "Maia takes the wheel of a test vehicle when Shizuka’s childhood friend, Millie, is injured. Maia gets caught in some industrial espionage.".
- hikari-to-mizu-no-daphne-9 description "Gloria is told she has a week to live. Tsukasa gets elected to help Gloria meet her ideal man. ".
- hikari-to-mizu-no-daphne-specials-1 description "Title tribute to Everything You Always Wanted to Know About Sex* (*But Were Afraid to Ask). The ladies make a PR video.".
- hikari-to-mizu-no-daphne-specials-2 description "While helping Gloria on a freelance job, Gloria and Maia switch bodies.".
- hikari-yo-1 description "".
- hikaru-ga-shinda-natsu-1 description "Yoshiki confronts Hikaru about his suspicions and uncovers the terrifying truth. Even though they try to live normally, eerie incidents begin to occur. (Source: Netflix)".
- hikaru-ga-shinda-natsu-10 description "The boys' surprise encounter with Tanaka lands them in the hospital. When they return to school, Yoshiki pieces together the truth behind Nonuki-sama. (Source: Netflix)".
- hikaru-ga-shinda-natsu-11 description "Though hesitant, Yoshiki asks his father about the Indo family's murky past and secret ritual. Later, Hikaru loses control at school and feels deeply shaken. (Source: Netflix)".
- hikaru-ga-shinda-natsu-12 description "While everyone else attends the school assembly, Asako finds Hikaru wandering the halls. Alone at the beach, Hikaru reveals his final plans to Yoshiki. (Source: Netflix)".
- hikaru-ga-shinda-natsu-2 description "While Yoshiki and Hikaru accompany their classmates to a creepy mountain trail, a mysterious man arrives at Kubitachi Village and begins investigating. (Source: Netflix)".
- hikaru-ga-shinda-natsu-3 description "Recalling childhood memories with Hikaru, Yoshiki continues to struggle with his complex emotions. Desperate, he reaches out to Kurebayashi. (Source: Netflix)".
- hikaru-ga-shinda-natsu-4 description "As Yoshiki attends the summer festival with Hikaru, the village elders fret over the recent death and Tanaka ends up with more questions than answers. (Source: Netflix)".
- hikaru-ga-shinda-natsu-5 description "When Yoshiki's sister spots a creepy clump of hair in the bathroom, Hikaru visits the Tsujinaka home to investigate — but things take a deadly turn. (Source: Netflix)".
- hikaru-ga-shinda-natsu-6 description "Yoshiki and his classmates discuss a story their teacher assigned them. Later, at a sleepover, Asako's sharp observations put her in grave danger. (Source: Netflix)".
- hikaru-ga-shinda-natsu-7 description "After the sobering realization that Hikaru is truly dangerous, Yoshiki decides that he must act and invites his best friend to skip school together. (Source: Netflix)".
- hikaru-ga-shinda-natsu-8 description "Yoshiki and Hikaru investigate Nonuki-sama and its link to Kubitachi's history. While at the library, they get an important lead from a surprising source. (Source: Netflix)".
- hikaru-ga-shinda-natsu-9 description "Kurebayashi shares her knowledge about impurities with the boys. Later, the elder Takeda loses his temper over Hikaru's ignorance of the Indo's history. (Source: Netflix)".
- hikaru-no-go-1 description "Sixth grader Hikaru Shindo stumbles upon a mysterious Go board with a blood stain on it. Before he knows it he's hearing voices, one voice to be exact. The voice of an ancient Go instructor, Sai of the Fujiwara. Sai occupies a space in Hikaru's mind. Hikaru is the only one who can see, hear, or talk to Sai. Sai's one and only desire is to play Go. But he can only do that via Hikaru's body. However, Hikaru has no interest in playing Go. Will Hikaru allow Sai to play? And who is this mysterious young boy, Akira Touya?".
- hikaru-no-go-10 description "A boy named Yuki Mitani solves a challenging problem on the Haze Go club's posters. Hikaru knows they need a third member really badly, and tries to convince Yuki to join. However, he soon discovers Yuki's true strength.".
- hikaru-no-go-11 description "The Go Sallon Yuki goes to doesn't mind giving him money for winning games, but they are tired of him cheating to get it. They hire a skilled player who pretends not to know anything about Go to teach Yuki a lesson. Unfortunately, Yuki falls for the trick and ends up betting 10,000 yen (about $90). Can Yuki manage to defeat this skilled player?".
- hikaru-no-go-12 description "After Hikaru gets back Yuki's money, Yuki decides to join the club, but refuses to play in the tournament. Tsutsui explains how strong Kaio is and Yuki changes his mind. But will he play without cheating? Meanwhile, Akira discovers that Hikaru is the third board in the tournament and begs the club sensei to put him there. Is Akira willing to give up all his pride and his reputation, just for this one spot?".
- hikaru-no-go-13 description "Hikaru, Tsutsui, and Yuki all manage to defeat their first round opponents. But, the next next round won't be so easy as they face of against Kaio. Hikaru is excited about facing Akira, but wishes he had more time to get stronger. However, Hikaru soon learns during the break that Akira was treated very harshly in Kaio's Go Club, but he never quit because he was chasing after Sai. Touched by the story, Hikaru informs Sai that he will play Akira instead of him.".
- hikaru-no-go-14 description "Akira is quite tense at the fact that he is finally facing Hikaru, or rather Sai. All is going well, until Hikaru notices a point that he thinks should be played and Sai doesn't play it. Determined to find out why, Hikaru takes over and plays it. Sai reveals that the move might have worked, if Hikaru was good enough to back that move up. How will Akira handle the situation when he sees Hikaru really play?".
- hikaru-no-go-15 description "Hikaru let's Sai play Go online, that way nobody will think Hikaru is really good when in reality he's not.".
- hikaru-no-go-16 description "Everyone is anxious to find out just who this mysterious user named "Sai" is. How long can Hikaru keep playing before he gets caught?".
- hikaru-no-go-17 description "Players who have been following Sai's net matches attended the 20th International Amateur Go Tournament in Japan. A commotion occurs at the mention of Sai's name as everyone is trying to who out who he is. The commotion caught the attention of Ogata and Akira. When Akira and Sai engaged in a match over the net, the former is reminded of his first match with Hikaru. Akira discontinues the match so as not to disrupt the ongoing tournament but fixes a date for a match with Sai which happens to be on the first day of Akira's Pro exams.".
- hikaru-no-go-18 description "Akira skipped his first match of the Pro exams in order to play the match against Sai on the net. Akira is perplexed over the identify of Sai which he thinks might be Hikaru while Ogata has his own thinking. Players all over the world are observing the match. Though Akira lost the match, he feels as though he had finally caught up with 'Hikaru'/Sai. When Akira heard from a Go cafe customer that Hikaru was sighted at an internet cafe, he races to the site thinking that he might be Sai. Hikaru denies he's Sai but gets ruffled when Akira seems to disregard him as a opponent. The episode ended with Hikaru saying 'If you keep chasing after an illusion of me, I'll pass by you eventually'.".
- hikaru-no-go-19 description "Hikaru is slowly, but surely, getting better as evidenced when he beats Mitani in a game though with a handicap as well as Tsutsui. To play go with Sai, now that they decided not to play internet go anymore, Hikaru tries to get his gramps to buy him a go board/stones. When Hikaru beats a strong opponent at the go school, even to the astoundment of the teacher, he finally understands that one can only judge how strong others are when he's strong himself. He bumps into Kaio's first board when he's browsing a bookstore and the latter pulls him away to a match.".
- hikaru-no-go-2 description "With the recent defeat of the Meijin's son, Hikaru goes about his day normally. However, Akira is obsessing over the game he lost. He won't do anything but stare at the Go board and replay the game that he lost. When he gets word that Hikaru is at a Children's Go Tournament, he rushes there hoping to confront Hikaru and ask for a rematch.".
- hikaru-no-go-20 description "Kishimoto (Kaio's first board) played a match with Hikaru to find out his real strength and expressed his puzzlement as to why Akira sees Hikaru as a opponent when he's not as strong. Through Kishimoto, Hikaru realises the widening gap between Aikaru and himself and that it would be impossible to catch up with Akaru with Hikaru's current pace. All fired up, Hikaru decides to start off with enroling in the Insei program with becoming a Pro and defeating Aikra as his goal. However, he failed to realise that Inseis can't participate in Amateur tournaments. Thus, he's being forced to make a choice between being a Insei or quitting Haze Jr's Go Club.".
- hikaru-no-go-21 description "Hikaru is torn by the decision he has to make. An unlikely saviour came in the form of Kaga who proposed that Shindou quit the club after showing them how strong he is - by playing three of them at once (Mitani, Tsutsui and Kaga). Hikaru prepares to take the Insei exam. Having bumped into Hikaru at the institute, Waya's interest is piqued by Hikaru who declared to surpass Akira and remarked to Isumi that Hikaru will most probably pass the exam.".
- hikaru-no-go-22 description "Hikaru is losing the game in his anxiousness to win it. He freaks out when he realised that he didn't necessarily have win the game to pass as the purpose is for the examiner to gain an idea of his strength/potential. In reading the kifu, the examiner is amazed that Hikaru played the way he did during the 3-way match (with Mitani, Tsutsui & Kaga) and passed him. Hikaru unwittingly blurted out that Akira pursues him as a rival and received a cold reception from the Inseis who then see him as a threat. Waya and Isumi questioned Hikaru's validity when observing Hikaru's matches. Hikaru is shellshocked to find out that Kishimoto didn't even make it up to the upper half of the Insei class when he was an Insei and had quitted trying.".
- hikaru-no-go-23 description "Hikaru aims to progress to the first class of the Insei program where Waya and Isumi take the top spots. Both of them wanted to pass the Pro exams quickly this year, due to various personal reasons. Ogata feels that Akira doesn't seem to have much of a fighting spirit recently and bring him to the insitute to show him that Hikaru had gotten into the Insei program. It succeeded in provoking Akira to rev up his pace. Hikaru learns of the new dan series that is to take place in The Room of Yuugen and witnessed for himself, the imposing presence/aura of the room. Meanwhile, the end of the episode marks the start of Akira's first dan match with Zama-sensei.".
- hikaru-no-go-24 description "Although Ouza initally contemplated letting Akira win the match as a form of encouragement, he is angered by Akira's nonchalent attitude and decided to crush him completely. Akira forgot the safer strategy which could have won him the match, in order to show Hikaru his play. While the first snowflakes that mark the arrival of winter fell, Sai muses on the symbolic link between Hikaru and Akira and likened the presence of Akira as being placed there by God to help Hikaru on his path.".
- hikaru-no-go-25 description "HIkaru can't seem to get any better at Go, despite the fact that he plays with Sai every day. If he wants any chance to get into a tournament and face Akira, he needs to get stronger. Sai reveals the ultimate weakness of Hikaru, he's afraid of Sai, and every other opponent he faces.".
- hikaru-no-go-26 description "With help from Sai, Hikaru overcomes his weakness and finally makes it into the A league. Back at school, Kaga and Kimihiro have already graduated to HIgh School. Now that Hikaru's in the A league, he's slowly reaching his goal of 16th. He's even able to defeat Fuku, someone who not even Waya can defeat. Waya is Hikaru's next opponent, and Waya's confident that Hikaru will lose. That is, until HIkaru accidentally blurts out what the online user Sai said to him. Can Hikaru defeat Waya and prove to Waya that he isn't Sai at the same time?".
- hikaru-no-go-27 description "Yuuki Mitani decides to go back to the Go Club.".
- hikaru-no-go-28 description "The top 16 in the A league all take part in the Young Lions Tournament. If Hikaru can manage to get past the first round, he'll finally get to face Akira again. Meanwhile, Isumi faces an old rival, and everyone wants Isumi to put him in his place. As Sai and Ogata monitor Hikaru's game, they become shocked when Hikaru turns a bad move into a good move. However, when the round ends, only 3 Insei will have made it to the next round.".
- hikaru-no-go-29 description "Ogata and Kuwabara are anticipating their matches for the Honinbou title, both anxious to greet the upcoming wave of pros in the Go world. Meanwhile, a guy who has won many college titles for Go and is well-known among the Insei is planning on taking the Go test.".
- hikaru-no-go-3 description "After confronting Hikaru, Akira challenges him to a rematch. As they sit down to play, Sai notices Akira's fangs bearing down on him. Will Sai go easy on Akira, or will he crush him? And, what will happen when the Meijin challenges Hikaru to a game?".
- hikaru-no-go-30 description "Ogata and Kuwabara Honinbou continue their set of matches for the Honinbou title. They are on their final match, both having won the same number of games. When Ogata plays a sealed move for the first time, will he be able to follow up his actions and defeat Kuwabara?".
- hikaru-no-go-31 description "The Prelims for the Pro Exams are about to start! Hikaru starts off on an unlucky streak when he draws Tsubaki, a loud and overbearing biker who uses his time to think about his moves…on the back of his motorcycle…".
- hikaru-no-go-32 description "After losing two games in a row, Hikaru’s self-confidence is shaken…".
- hikaru-no-go-33 description "In the hopes of helping Hikaru get over his fear of playing adults, Waya and Isumi take him to a Go Salon to take on opponents of a more mature nature…".
- hikaru-no-go-34 description "At a local festival Akira is asked to play 4 players simultaneously including Kurimoto, a boorish and rude city councilman. To make matter worse, he’s been asked by the festival organizers to let Kurimoto win…".
- hikaru-no-go-35 description "On the recommedation of a fellow Go player, Hikaru, Waya and Isumi try out a new Go Salon that’s different from the rest…".
- hikaru-no-go-36 description "After a contemptuous and intense battle, Hikaru triumphs over Su-yong, leaving his Korean opponent more determined than ever to take on Hikaru once again…".
- hikaru-no-go-37 description "It’s time for the Pro Exam and Hikaru’s starting off with six straight wins in a row. Can he keep his winning streak going or will his fellow insei knock him off his undefeated pedestal...?".
- hikaru-no-go-38 description "As the Pro Exam continues, Hikaru learns from his fellow opponents that the road to turning pro isn’t as easy as it appears to be.".
- hikaru-no-go-39 description "Ready to take on an undefeated Isumi, Hikaru knows he’s in for a tough match…".
- hikaru-no-go-4 description "Akari invites Hikaru to the Haze Junior High festival. Hikaru reluctantly goes, but cannot find Akari anywhere. So, while walking around he stumbles upon a group of kids around a Go board. Tsutsui, the head of the Haze Junior High Go Club, is holding a competition. The prize is a book entitled "Assorted Tsumego from Touya Meijin's Matches"�. After seeing this Sai is eager to win it. But, can he with the sudden appearance of the Shougi captain, Kaga?".
- hikaru-no-go-40 description "With the pressure mounting, Isumi makes a wrong move forcing him to resign and forfeit the match…".
- hikaru-no-go-41 description "Determined to get his game back on track, Isumi takes on Ochi with a vengeance. But Ochi is more concerned with his final opponent: Hikaru.".
- hikaru-no-go-42 description "Now that the Pro Exam is winding down, the stronger players are beginning to distinguish themselves from the weaker ones…".
- hikaru-no-go-43 description "Now that Ochi has passed the Pro Exam, there are only two spots remaining. With only two games left in the exam, Hikaru faces off against Waya…".
- hikaru-no-go-44 description "As Hikaru takes on Waya to advance towards the pros, Waya notices that his opponent’s game bears a interesting resemblance to Sai…".
- hikaru-no-go-45 description "Gearing up for the match, Ochi reveals to Hikaru that he has been studying with Akira Toya in the hopes of learning how to beat him in the pro exam…".
- hikaru-no-go-46 description "It’s down to the wire as to who will make it into the world of the pros. Will Hikaru upset Ochi, the newly crowned pro, or will Isumi sneak by with his four losses...?".
- hikaru-no-go-47 description "Now that Hikaru’s gone pro, he can’t wait to play all the top pros, including Akira Toya and his father, Toya Meijin…".
- hikaru-no-go-48 description "The ever-busy Toya Meijin has finally decided to participate in the Shinshodan Series on one condition: his opponent must be Hikaru Shindo…".