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- hustle-tokitama-kun numberOfEpisodes "1".
- hustle-tokitama-kun title "Hustle!! Tokitama-kun".
- hustle-tokitama-kun title "Hustle!! Tokitama-kun".
- hustle-tokitama-kun title "Tokitama Hustle".
- hustle-tokitama-kun title "ハッスル!! とき玉くん".
- hustle-tokitama-kun description "Director's description: "I want to show you a world that you have never seen." I think this is something that all computer graphics producers strive for. What to create?! How do you create it with computer graphics? The skill of drawing does not change that much when performed on a computer instead of paper. This work is a mixture of traditional cel-based animation, 3-D animation and 2-D computer graphics techniques, each with its own history and production standards. My theme for this production was "The Transformation of Time and Space." I used ToonShader and hand drawn animation to achieve the desired effect. I think that I have succeeded in creating a world that you have never seen. (Source: plaza.bunka.go.jp)".
- hustle-tokitama-kun title "Hustle!! Tokitama-kun".
- hustle-tokitama-kun title "Hustle!! Tokitama-kun".
- hustle-tokitama-kun title "Tokitama Hustle".
- hustle-tokitama-kun title "ハッスル!! とき玉くん".
- hustle-tokitama-kun contentRating "PG".
- hustle-tokitama-kun contentRating "Teens 13 or older".
- hustle-tokitama-kun description "Director's description: "I want to show you a world that you have never seen." I think this is something that all computer graphics producers strive for. What to create?! How do you create it with computer graphics? The skill of drawing does not change that much when performed on a computer instead of paper. This work is a mixture of traditional cel-based animation, 3-D animation and 2-D computer graphics techniques, each with its own history and production standards. My theme for this production was "The Transformation of Time and Space." I used ToonShader and hand drawn animation to achieve the desired effect. I think that I have succeeded in creating a world that you have never seen. (Source: plaza.bunka.go.jp)".
- hustle-tokitama-kun endDate "1998-01-01".
- hustle-tokitama-kun mainEntityOfPage "https://anidb.net/perl-bin/animedb.pl?show=anime&aid=8461".
- hustle-tokitama-kun mainEntityOfPage "https://kitsu.io/anime/hustle-tokitama-kun".
- hustle-tokitama-kun mainEntityOfPage "https://myanimelist.net/anime/9801".
- hustle-tokitama-kun name "Hustle!! Tokitama-kun".
- hustle-tokitama-kun name "Hustle!! Tokitama-kun".
- hustle-tokitama-kun name "Tokitama Hustle".
- hustle-tokitama-kun name "ハッスル!! とき玉くん".
- hustle-tokitama-kun numberOfEpisodes "1".
- hustle-tokitama-kun startDate "1998-01-01".
- hustle-tokitama-kun trailer hustle-tokitama-kun.
- hustle-tokitama-kun type Anime.
- hustle-tokitama-kun type Cartoon.
- hustle-tokitama-kun type Work.
- hustle-tokitama-kun type CreativeWork.
- hustle-tokitama-kun type Thing.
- hustle-tokitama-kun comment "Director's description: "I want to show you a world that you have never seen." I think this is something that all computer graphics producers strive for. What to create?! How do you create it with computer graphics? The skill of drawing does not change that much when performed on a computer instead of paper. This work is a mixture of traditional cel-based animation, 3-D animation and 2-D computer graphics techniques, each with its own history and production standards. My theme for this production was "The Transformation of Time and Space." I used ToonShader and hand drawn animation to achieve the desired effect. I think that I have succeeded in creating a world that you have never seen. (Source: plaza.bunka.go.jp)".
- hustle-tokitama-kun label "Hustle!! Tokitama-kun".
- hustle-tokitama-kun label "Hustle!! Tokitama-kun".
- hustle-tokitama-kun label "Tokitama Hustle".
- hustle-tokitama-kun label "ハッスル!! とき玉くん".